Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 6325760239136047122 5 Jingleheimer the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Nov 2, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (283 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 283, Time: 00:00:58 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 5 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 5% 2 c - Dazzling Flash Conj/Hex 48% N/A 11% 3 d - Fulminant Prism Conj/Hex 12% 3d9 34% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. You don't have enough health to cast this spell. Unknown command. Unknown command. Okay, then. You aren't carrying any scrolls. It was a potion of brilliance. You feel clever all of a sudden. The jackal closely misses you. You don't have enough health to cast this spell. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal attacks as you move away! The jackal misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a +0 buckler. There is a stone staircase leading down here. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. You die... ##### ######...# #### .........## #.. #####....## #.# ##########.....###.### #..[h@................ # #.#######...........(. #. #.# ####.##########.# #.. #.# ##...[# #........ #†##.###..##.# ......... #........###.# ......#.# ##...##### ..# ....#.#.# ##.†# ### ...##.#.# #...# ... . #.# You could see a jackal. Vanquished Creatures A dart slug (D:1) A jackal (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Jingleheimer set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 283 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, ebering_ecumenical_altar_abandoned Action || total -------------------------++------- Cast: Magic Dart || 17 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 14