Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 3395013421529408538 19 Jingleheimer the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Nov 13, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (907 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 907, Time: 00:01:04 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 30 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . h - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: brilliant, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +0 whip h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} Potions b - a potion of invisibility {unknown} d - a potion of heal wounds {unknown} f - a potion of mutation {unknown} g - a potion of attraction {unknown} i - a potion of lignification {unknown} j - a potion of brilliance Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 4% 2 c - Dazzling Flash Conj/Hex 54% N/A 9% 3 d - Fulminant Prism Conj/Hex 13% 3d9 28% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is almost dead. The jackal bites you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) A quokka comes into view. The quokka moves out of view. The quokka attacks as you move away! The quokka closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. The quokka closely misses you. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) You feel a surge of power! The magic dart hits the quokka. The quokka is almost dead. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.............##.##.##..#.. ###.#.#.#.#.#.............. #......................... #...##.#.#.#>#.#.............. .#.#...#†.....................##. .#.#....#.#.#.#.#.#.............. ...#...#.....).......#.##.....##. .......##.#.#.#r#.#.............. ................@................ ..).....#.#.#.#.#.#.............. #..........................##. ..##...##.#.#.#.#.#.............. ........................#.#.#.... ........#.#=#.#.#.#..#.##†#.#..#. ..##...#.......................#. .. #...##.#.#.#.#.#.............. . ........+....+................. You could see a quokka. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Jingleheimer set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 302 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 907 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, st_stairs_11 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 9