Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6199778910176306940 (custom seed) 2 Jingleheimer the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Apr 28, 2023. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (151 turns). Jingleheimer the Magician (Djinni Fire Elementalist) Turns: 151, Time: 00:00:15 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 17 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 7% 1 b - Scorch Fire 18% 2d5 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! There are monsters nearby! You barely miss the hobgoblin. The hobgoblin hits you. There are monsters nearby! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You completely miss the hobgoblin. The hobgoblin barely misses you. There are monsters nearby! You hit the hobgoblin but do no damage. The hobgoblin hits you. There are monsters nearby! You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin attacks as you move away! The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as you move away! The hobgoblin misses you. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Unknown command. The foxfire hits the hobgoblin but does no damage. The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ######## ####...§..# # #.....gv#.# ##.#. #.##.##@#.# ......##.##.##v#.# .......r.##......# ###...########.### ##. #.# # #.# #.##### ##+# #.....# ##...## #####.## You could see a hobgoblin (ally target). Vanquished Creatures A goblin (D:1) A ball python (D:1) 2 creatures vanquished. Vanquished Creatures (others) 8 foxfires (D:1) 8 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Jingleheimer set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Foxfire || 7 Armor: Robe || 1 Dodge: Dodged || 8