Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 9759597946175318074 11 Jingleheimer the Insei (level 2, -3/18 HPs) Began as an Octopode Transmuter on Aug 13, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (442 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 442, Time: 00:01:38 Health: -3/18 AC: 1 Str: 9 XL: 2 Next: 25% Magic: 3/5 EV: 13 Int: 15 God: Gold: 37 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: appendages A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 1 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} f - a scroll of fear {unknown} Potions a - a potion of lignification b - 2 potions of curing {unknown} e - a potion of attraction {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging * Level 1.3 Stealth + Level 3.1 Unarmed Combat + Level 2.1 Spellcasting + Level 2.1 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Beastly Appendage (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate One of your tentacles grows a vicious spike. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. You pierce the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. Your magical contamination has completely faded away. You barely miss the endoplasm. The endoplasm is severely wounded. The rat closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.. #.. ### #.# # #.# .! #.' #.# #.# ###...##. #.# #@r...... ### #J.###### #.. #.## #.< ..# #### ..# ..## ..## .. ## ## ### ##.. You could see an endoplasm and a rat. Vanquished Creatures 2 endoplasms (D:2) A giant cockroach (D:2) 2 goblins A quokka (D:1) A ball python (D:2) 2 frilled lizards (D:2) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 117 | D:1 | You fall into a shaft and drop 1 floor! 244 | D:2 | Reached skill level 1 in Stealth 306 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/5 442 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_rooms D:2: minmay_kobold_bridge, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.3 Fighting | | 1.2 Dodging | | 2.0 Unarmed Combat | | 3.1 Spellcasting | | 2.1 Transmutations | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 24 Kick || 3 Constrict || 4 Tentacles || 2 Punch || 1 Cast: Beastly Appendage || 8 Stab: Sleeping || 2 Armour: Skin || 1 Dodge: Dodged || 10