Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 2473294067429761644 8 Jingleheimer the Insei (level 2, 0/18 HPs) Began as an Octopode Transmuter on Aug 16, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (359 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 359, Time: 00:00:19 Health: 0/18 AC: 1 Str: 9 XL: 2 Next: 8% Magic: 3/5 EV: 13 Int: 15 God: Gold: 58 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 1 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Inventory: Jewellery b - a ring of wizardry e - a ring of positive energy f - a ring of wizardry Scrolls d - a scroll of blinking {unknown} g - a scroll of magic mapping {unknown} Potions a - a potion of lignification c - 2 potions of curing {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging * Level 1.4 Stealth + Level 3.0 Unarmed Combat + Level 2.1 Spellcasting + Level 2.1 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. A jackal comes into view. An endoplasm comes into view. The jackal barks! x2 The endoplasm quivers. The jackal misses you. A bat comes into view. The jackal bites you. You tentacle-slap the jackal. You grab the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal barely misses you. The jackal closely misses you. The quokka bites you. You tentacle-slap the jackal. You squeeze the jackal. You kill the jackal! The jackal bites you. The quokka bites you. The jackal barely misses you. You have reached level 2! The bat closely misses you. The quokka twitches its whiskers. The quokka closely misses you. Your magical contamination has completely faded away. The jackal closely misses you. The bat attacks as you move away! The bat hits you. The bat barely misses you. The jackal attacks as you move away! The jackal misses you. The jackal bites you. Casting: Beastly Appendage (safe; 10% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate One of your tentacles grows a vicious spike. Your transformation is almost over. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your grab misses the jackal. Your tentacle spike misses the jackal. Your squeeze misses the jackal. The jackal misses you. You tentacle-slap the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ......## #.## ##........ ......# ##.###..###.... ###.### ##...#.#### # # #.# #........# # ##.## #...#.##.# .# #...# #####.##.##.# #...# #.......#### #...# #.##........ ##...##### ###@##........ .........# #.br.J........ ..........# #.#........... ..........# #.#.##........ ##...####.# # #....8.⌠.8.. #...# ..#.....†........ #...# .#..#.##.⌠._.⌠.# #...# #..#.##........ .#.## . ..#..8.⌠.8.# You could see an endoplasm, a quokka and a bat. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 jackals (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 126 | D:1 | Reached skill level 1 in Stealth 340 | D:1 | Found a faded altar of an unknown god. 351 | D:1 | Reached XP level 2. HP: 8/18 MP: 3/5 359 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, hellmonk_ecumenical_altar_dog_temple Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.4 Fighting | | 1.2 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.1 Transmutations | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 14 Constrict || 5 Tentacles || 4 Cast: Beastly Appendage || 5 Stab: Sleeping || 3 Dodge: Dodged || 13