Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 3035823544638447713 (custom seed) 37 Jingleheimer the Skirmisher (level 3, 0/29 HPs) Began as a Mummy Fighter on Oct 5, 2023. Frozen to death by an endoplasm (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:40 (1343 turns). Jingleheimer the Skirmisher (Mummy Fighter) Turns: 1343, Time: 00:01:41 Health: 0/29 AC: 6 Str: 21 XL: 3 Next: 23% Magic: 3/3 EV: 9 Int: 7 God: Gold: 7 SH: 4 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold + . . Faith . c - +0 buckler rNeg + + + Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +++.. Clarity + (no boots) Stlth .......... g - amulet of the Four Winds {rN+ Will+++ Clar} HPRegen 0.09/turn d - ring of wizardry MPRegen 0.08/turn h - ring of protection from fire @: about to teleport A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles f - 5 poisoned darts (quivered) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery d - a ring of wizardry (left hand) g - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar} (You found it on level 2 of the Dungeon) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. h - a ring of protection from fire (right hand) Scrolls i - a scroll of enchant armour {unknown} Skills: - Level 3.0 Fighting + Level 3.0 Axes - Level 2.4 Armour - Level 2.4 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 67% 2 Manifold Assault Tloc 0% N/A 100% 5 Storm Form Tmut/Air Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History You hit Terence. Terence is moderately wounded. You barely miss the endoplasm. Terence barely misses you. The endoplasm freezes you. You are frozen. You resist. Terence hits you with a +1 flail of holy wrath. You convulse. You hit Terence. Terence is moderately wounded. You barely miss the endoplasm. The endoplasm hits you but does no damage. Terence misses you. The endoplasm freezes you. You are frozen. You resist. You slash Terence! Terence is severely wounded. You hit the endoplasm. You slash the endoplasm! You kill the endoplasm! The endoplasm barely misses you. Terence hits you with a +1 flail of holy wrath! You convulse. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! Okay, then. As you read the scroll labelled ATANATHINEB, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Terence hits you with a +1 flail of holy wrath. * * * LOW HITPOINT WARNING * * * You convulse. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You resist. You die... #..........#####.#### ##........†.......# ...........#...##.# #.........##...#.# #.........##...... ##.........####.#.## #..........#........ .............# ...### #.....J@.?.### .... ......@)....... #.#.......#.#.# # ##........# # #......### #..##### ..# ... You could see Terence and an endoplasm. Vanquished Creatures An adder (D:2) 4 endoplasms A giant cockroach (D:1) 3 hobgoblins 5 ball pythons (D:1) 4 bats 2 frilled lizards 4 goblins A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Mummy Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 337 | D:1 | Found a faded altar of an unknown god. 480 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 946 | D:2 | Noticed Sigmund 1041 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1104 | D:2 | Found the amulet of the Four Winds {rN+ Will+++ Clar} 1335 | D:3 | Noticed Terence 1343 | D:3 | HP: 1/29 [Terence/+1 flail of holy wrath (1)] 1343 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_cross, hellmonk_ecumenical_altar_run_dry D:2: layout_basic, uniq_sigmund D:3: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 2 3 | 3.0 Fighting | | 3.0 Armour | | 2.4 Shields | | 2.4 Action || total -------------------------++------- Melee: War axe || 84 Use: Scroll || 1 Armor: Scale mail || 49 Dodge: Dodged || 48 Block: Buckler || 14