Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 14981816853334899438 1 Jingleheimer the Sneak (level 1, -2/10 HPs) Began as a Spriggan Wanderer on Oct 9, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (40 turns). Jingleheimer the Sneak (Spriggan Wanderer) Turns: 40, Time: 00:00:42 Health: -2/10 AC: 2 Str: 6 XL: 1 Next: 16% Magic: 3/3 EV: 17 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 dagger (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 vorpal dagger (weapon) Missiles b - a curare-tipped dart (quivered) Armour c - a +0 hat (worn) d - a +0 robe (worn) Skills: + Level 1.5 Fighting - Level 2.0 Throwing * Level 2.7 Dodging * Level 3.1 Stealth - Level 1.3 Spellcasting - Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 1% 6-21 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Welcome, Jingleheimer the Spriggan Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. You begin with the following items: a +0 vorpal dagger, a curare-tipped dart, a +0 hat, a +0 robe; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. You open the door. There is an open door here. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A kobold comes into view. It is wielding a +0 dagger. The frilled lizard hisses angrily. An endoplasm comes into view. The endoplasm quivers. The kobold shouts! You hit the frilled lizard. You kill the frilled lizard! You miss the kobold. The kobold completely misses you. You hit the endoplasm but do no damage. The kobold hits you with a +0 dagger. The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! There are monsters nearby! You see here a frilled lizard corpse. You hit the kobold. You kill the kobold! The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ######## #......# #......# ##......############## .......^...#@........# ######.#...J.†......# # ##.####.........# .. ###..# #.........# #.######...## #.........# ....#....### #.........# ##....#### #.........# ......#### #.).......# .........################# You could see an endoplasm. Vanquished Creatures A frilled lizard (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Spriggan Wanderer began the quest for the | Orb. 0 | D:1 | Jingleheimer set off with the following items: a +0 vorpal | dagger, a curare-tipped dart, a +0 hat, a +0 robe; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 40 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, minmay_pentomino_o2 Action || total -------------------------++------- Melee: Dagger || 5 Dodge: Dodged || 2