Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 5661434521269105187 (custom seed) 4 Jingleheimer the Insei (level 1, 0/13 HPs) Began as an Octopode Transmuter on Oct 14, 2023. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (30 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 30, Time: 00:00:43 Health: 0/13 AC: 1 Str: 9 XL: 1 Next: 60% Magic: 2/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 1 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: - Level 1.0 Fighting - Level 2.0 Dodging * Level 1.1 Stealth - Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.1 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You release your grip on the jackal. Your transformation is almost over. The bat misses you. The bat closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Beastly Appendage (safe; 10% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You extend your transformation's duration. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You miss the bat. Your grab misses the bat. The bat completely misses you. You closely miss the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal. You kill the jackal! The bat barely misses you. The bat misses you. You barely miss the bat. Your grab misses the bat. The bat barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a jackal corpse. You tentacle-slap the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal closely misses you. You tentacle-slap the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The bat barely misses you. You tentacle-slap the bat but do no damage. Your grab misses the bat. You squeeze the bat. You kill the bat! Your Stealth skill increases to level 1! You tentacle-slap the endoplasm but do no damage. Your transformation is almost over. The endoplasm freezes you. You are frozen. You die... .♣ ..♣.. . ...♣. ♣. ....♣♣ ... ♣..♣.♣♣ ♣..♣...♣.♣♣♣♣♣♣ ♣.lJ♣..♣@..♣.♣♣ ♣.....♣J♣♣♣.♣.♣♣♣ ♣..l♣ ♣.♣♣..♣ ♣....♣♣.♣ .♣♣..♣♣ ....♣♣. .♣♣.♣..♣.<♣ ♣♣ ♣♣♣♣ ♣♣♣♣♣♣♣♣♣ You could see an endoplasm and a frilled lizard. Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Reached skill level 1 in Stealth 30 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_rooms, hellmonk_ecumenical_altar_zigzags, amcnicky_mini_corridor_feature, hangedman_decor_riveting Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.1 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Transmutations | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 3 Tentacles || 3 Cast: Beastly Appendage || 2 Armor: Skin || 2 Dodge: Dodged || 13