Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 4872958003100217412 28 Jingleheimer the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on Oct 19, 2023. Slain by Terence ... wielding a +1 mace of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1453 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 1453, Time: 00:01:36 Health: -1/23 AC: 1 Str: 6 (9) XL: 3 Next: 14% Magic: 6/6 EV: 13 Int: 15 (17) God: Gold: 81 SH: 0 Dex: 11 (12) Spells: 3/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Missiles e - 2 poisoned darts Scrolls b - 2 scrolls of amnesia Skills: - Level 1.0 Fighting - Level 2.0 Dodging * Level 2.8 Stealth - Level 3.0 Unarmed Combat + Level 2.3 Spellcasting + Level 2.3 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 9% 1 b - Wereblood Tmut 13% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 2% N/A 32% 2 Spider Form Tmut/Pois 8% N/A 36% 3 Ice Form Ice/Tmut 8% N/A 78% 4 Animate Dead Necr 1% N/A 91% 4 Lightning Bolt Conj/Air 1% 1d12 99% 5 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of brilliance. You feel clever all of a sudden. Terence misses you. It was a potion of ambrosia. You are confused. You feel invigorated. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * You are too confused! You closely miss Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +1 mace of protection. You bump into the rock wall. Terence barely misses you. You're too confused to move! Terence barely misses you. You tentacle-slap Terence but do no damage. Terence is moderately wounded. Terence barely misses you. Terence hits you with a +1 mace of protection. You closely miss Terence. Your tentacle-slap misses Terence. Terence is moderately wounded. You feel less invigorated. You feel less confused. Terence hits you with a +1 mace of protection! You aren't carrying any potions. As you read the scroll labelled OQIDUPSUILL, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. Terence hits you with a +1 mace of protection. As you read the scroll labelled EWAERE UMNE, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? Okay, then. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * Terence closely misses you. You see here 14 arrows. There is an escape hatch in the ceiling here. Terence hits you with a +1 mace of protection. You die... #...#.#......... #######..#.#...#..... ....(....#.#......... ########.#........... #....#.###...#..... ##'##.#.###...#..... #............#####.. #.....#.####.## #.. #..@@.......§.# #.. #....##.####.§# #.< #######.####..#####. #...§§........ ####### #..###§§#..... #.....# #..# #§§#..... ###.#.######..# #§§#..... #.#.........###§§#..... #(#########.(.§§§#..... You could see Terence. Vanquished Creatures 4 endoplasms (D:1) A goblin (D:2) 3 hobgoblins (D:1) 5 ball pythons 4 bats (D:1) 2 frilled lizards A kobold (D:1) 10 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Reached skill level 1 in Stealth 277 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 759 | D:1 | Reached XP level 3. HP: 19/23 MP: 4/6 857 | D:1 | Found a faded altar of an unknown god. 1143 | D:2 | Learned a level 2 spell: Wereblood 1397 | D:2 | Noticed Terence 1453 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, dreamdust_ecumenical_altar_statues, chequers_hall_statues_wall_a, minmay_rat_gold_closets D:2: layout_basic, fountainhead, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.8 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.3 Transmutations | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 59 Kick || 17 Constrict || 12 Tentacles || 13 Cast: Beastly Appendage || 24 Use: Scroll || 4 Potion || 3 Stab: Sleeping || 5 Armor: Skin || 6 Dodge: Dodged || 48