Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 3682337908312899466 254 Jingleheimer the Changer (level 6, -3/38 HPs) Began as an Octopode Transmuter on Oct 22, 2023. Slain by a sky beast (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:16 (2390 turns). Jingleheimer the Changer (Octopode Transmuter) Turns: 2390, Time: 00:02:16 Health: -3/38 AC: 1 Str: 9 XL: 6 Next: 14% Magic: 9/11 EV: 17 Int: 17 God: Gold: 151 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . SeeInvis . c - +5 quarterstaff of Vorphet {spect, Will+} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . a - +4 ring of evasion rCorr . Rampage . g - ring of poison resistance Will ++... h - ring of willpower Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 4 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons c - the +5 quarterstaff of Vorphet (weapon) {spect, Will+} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. i - the +6 hand axe of the Forest {vamp, +Blink Str+2} (You found it on level 3 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). +Blink: It lets you blink. Jewellery a - a +4 ring of evasion (left tentacle) g - a ring of poison resistance (right tentacle) h - a ring of willpower (on tentacle) Potions d - a potion of attraction e - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Unarmed Combat - Level 3.8 Spellcasting + Level 4.2 Transmutations * Level 1.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 2% 1 b - Wereblood Tmut 17% N/A 4% 2 c - Ice Form Ice/Tmut 12% N/A 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 16% 1 Pain Necr 12% 1d4 16% 1 Spider Form Tmut/Pois 10% N/A 21% 3 Vampiric Draining Necr 3% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Vehumet Shops: D:4 [ Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You howl as the wereblood boils in your veins! Something barely misses you. The hobgoblin barely misses you. Your Ice Magic skill increases to level 1! You hit the gnoll. You grab the gnoll. You pierce the gnoll. You tentacle-slap the gnoll. You feel a bit better. You kill the gnoll! The goblin misses you. Something hits you. Something shocks you. The hobgoblin closely misses you. The goblin closely misses you. Something hits you. Something shocks you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You aren't carrying any scrolls. You feel better. The hound bites you. The hound misses you. The goblin misses you. The hobgoblin closely misses you. Something hits you. Something shocks you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You howl as the wereblood boils in your veins! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You die... ... .. ... ## .... .. ....##.## ..... #. ....#... #. .....#♣.#### ........... ........#..####...# ..... .....♣∩♣...#.....# #.#... #.....g.........###..... #....♣h{g.###.......#... .....KgJ@.## #.......#... .......##...##..........# ......( #....#####../.... ......< ###..###.#....#.. ....... ...........## ......# .#..........# .....# ##..###....## ##...#.....# ##........## You could see a hound, an endoplasm, 2 hobgoblins, a goblin and a kobold. Vanquished Creatures An ice beast (D:3) An orc priest (D:3) 3 gnolls (D:4) 5 adders 4 orcs (D:3) 8 ball pythons 6 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 5 bats 3 frilled lizards A kobold (D:3) 5 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 95 | D:1 | Reached skill level 1 in Stealth 103 | D:1 | Reached XP level 2. HP: 15/18 MP: 5/5 110 | D:1 | Learned a level 2 spell: Wereblood 243 | D:1 | You fall into a shaft and drop 1 floor! 683 | D:1 | Reached XP level 3. HP: 23/23 MP: 6/6 867 | D:1 | Found a faded altar of an unknown god. 1175 | D:2 | Identified the +5 quarterstaff of Vorphet {spect, Will+} 1529 | D:3 | Reached XP level 4. HP: 28/28 MP: 3/8 1647 | D:3 | Reached skill level 3 in Transmutations 1658 | D:3 | Identified the +6 hand axe of the Forest {vamp, +Blink | Str+2} 1832 | D:3 | Found a stormy altar of Qazlal. 1835 | D:3 | Reached XP level 5. HP: 33/33 MP: 7/9 1853 | D:3 | Found a radiant altar of Vehumet. 1913 | D:3 | Found a transporter. 1944 | D:3 | Found a transporter. 1971 | D:3 | Noticed an ice beast 1978 | D:3 | Killed an ice beast 1979 | D:3 | Reached skill level 4 in Transmutations 2362 | D:3 | Learned a level 4 spell: Ice Form 2374 | D:4 | Noticed a sky beast 2377 | D:4 | Reached XP level 6. HP: 38/38 MP: 9/11 2379 | D:4 | Found Fegah's Armour Shop. 2388 | D:4 | Reached skill level 1 in Ice Magic 2390 | D:4 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, chequers_ecumenical_altar_lobes D:2: layout_rooms, minmay_misc_feat_plants D:3: gammafunk_wand_slinger, layout_basic, mainiacjoe_overflow_large_starburst, minivault_25, grunt_ministairs_9, minivault_19, nrook_loot_triangle D:4: layout_cave_pools, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 2 3 | 3.0 Transmutations | 3 4 | 4.2 Spellcasting | 3 | 3.8 Ice Magic | 1 | 1.2 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 76 | || 76 Tentacles | 9 | 3 || 12 Constrict | 20 | 5 || 25 Kick | 18 | 5 || 23 Punch | 1 | 1 || 2 Quarterstaff | 4 | 20 || 24 Cast: Beastly Appendage | 19 | 7 || 26 Wereblood | 1 | 2 || 3 Use: Scroll | 4 | 1 || 5 Potion | 1 | 1 || 2 Stab: Sleeping | 11 | 3 || 14 Armor: Skin | 6 | 1 || 7 Dodge: Dodged | 66 | 26 || 92