Dungeon Sprint DCSS version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 3923309447220041464 203 Jingleheimer the Insei (level 5, -11/39 HPs) Began as an Octopode Shapeshifter on Nov 3, 2023. Was an Initiate of Jiyva. Mangled by a merfolk ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:13 (178 turns). Jingleheimer the Insei (Octopode Shapeshifter) Turns: 178, Time: 00:03:14 Health: -11/39 AC: 1 Str: 25 XL: 5 Next: 81% Magic: 5/5 EV: 10 Int: 24 God: Jiyva [......] Gold: 0 SH: 0 Dex: 26 Spells: 4/4 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . u - ring of flight rCorr . v - +6 ring of dexterity SInv . w - +6 ring of dexterity Will ..... x - +6 ring of intelligence Stlth +++ y - +6 ring of intelligence HPRegen 0.26/turn z - +6 ring of strength MPRegen 0.09/turn A - +6 ring of strength (no ring) %: no teleportation @: beast-form, flying, held, invisible A: beast (slay +3), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation, Renounce Religion You were in the Dungeon. You worshipped Jiyva. Jiyva was noncommittal. You were a hulking beast. You visited 1 branch Inventory: Hand Weapons a - the +1 trident of Extremism {freeze, rElec rF- rN++ Will+} (You found it in the Dungeon) rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. F - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). G - the +10 dark maul {heavy} (You found it in the Dungeon) H - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. I - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. K - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) L - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. M - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison N - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) O - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. P - the +13 scythe of Curses {drain, curses, Drain} (You found it in the Dungeon) Drain: It drains your maximum health when unequipped. Q - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) R - the +8 storm bow {elec, penet} (You found it in the Dungeon) S - the +9 sword of Power {lifebolt} (You found it in the Dungeon) T - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Missiles m - a throwing net Armour B - a +3 buckler C - a +3 kite shield D - an orb of mayhem E - a +3 tower shield J - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery u - a ring of flight (left tentacle) v - a +6 ring of dexterity (right tentacle) w - a +6 ring of dexterity (on tentacle) x - a +6 ring of intelligence (on tentacle) y - a +6 ring of intelligence (on tentacle) z - a +6 ring of strength (on tentacle) A - a +6 ring of strength (on tentacle) Talismans b - a beast talisman c - a flux talisman U - a beast talisman V - a blade talisman W - a maw talisman X - a serpent talisman Wands s - a wand of mindburst (7) t - a wand of quicksilver (3) (quivered) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - a potion of invisibility l - 4 potions of resistance n - 5 potions of might Skills: + Level 5.2 Fighting + Level 5.5 Dodging + Level 4.1 Shields + Level 6.8 Unarmed Combat + Level 6.3 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +3) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a merfolk, wielding a +0 trident and quivering boomerangs (wandering, hasn't noticed you, 64% to hit) Okay, then. You fade into invisibility! The merfolk throws a throwing net. The throwing net barely misses you. m - a throwing net The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! Aiming: Quicksilver Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (unable to see you, 64% to hit) The bolt of dispelling energy hits the merfolk! The merfolk is moderately wounded. The merfolk shouts! The merfolk shouts! Aiming: Quicksilver Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, wandering, unable to see you, hasn't noticed you, 64% to hit) The bolt of dispelling energy misses the merfolk. Aiming: Quicksilver Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded, unable to see you, 64% to hit) The bolt of dispelling energy hits the merfolk! The merfolk is heavily wounded. Aiming: Quicksilver Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded, unable to see you, 64% to hit) The bolt of dispelling energy hits the merfolk! The merfolk is severely wounded. The bolt of dispelling energy hits the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident! The merfolk closely misses you. You struggle against the net. The merfolk barely misses you. The merfolk closely misses you. You struggle against the net. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.}=).▓.....▓ ▓.....▓.).).▓ ▓.....▓.....▓ ▓..mm.▓.....▓ ▓....m▓..©..▓ ▓..h..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures Sigmund (D) Jessica (D) 2 creatures vanquished. Vanquished Creatures (others) A sea snake (shapeshifter) (D) A wolf spider (shapeshifter) (D) A shining eye (D) 3 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jingleheimer the Octopode Shapeshifter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 85 | D | Reached skill level 5 in Unarmed Combat 85 | D | Reached XP level 2. HP: 20/20 MP: 2/2 106 | D | Became a worshipper of Jiyva Jelipp the Shapeless 110 | D | Entered arena 2. 110 | D | Noticed Sigmund 110 | D | Noticed Jessica 110 | D | Found a transporter. 113 | D | Killed a sea snake 114 | D | Killed Jessica 115 | D | Reached skill level 1 in Shields 115 | D | Reached skill level 5 in Shapeshifting 115 | D | Reached XP level 3. HP: 26/26 MP: 3/3 119 | D | Killed Sigmund 119 | D | Killed a shining eye 120 | D | Reached skill level 5 in Fighting 120 | D | Reached skill level 5 in Dodging 120 | D | Reached XP level 4. HP: 35/35 MP: 4/4 120 | D | Reached XP level 5. HP: 39/39 MP: 5/5 167 | D | Got the +1 trident of Extremism {freeze, rElec rF- rN++ | Will+} 170 | D | Entered arena 3. 170 | D | Noticed a merfolk 170 | D | Noticed a merfolk 170 | D | Noticed a merfolk 170 | D | Found a transporter. 176 | D | Killed a wolf spider 178 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 5 | 5.2 Dodging | 3 5 | 5.5 Unarmed Combat | 5 6 | 6.8 Shapeshifting | 4 5 6 | 6.3 Shields | 1 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Evoke: Wand | | 4 || 4 Use: Potion | 2 | 1 || 3 Armour: Skin | 4 | 3 || 7 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 164 | 9 | 40 | 0 | 1 | 173.0 | Dungeon | 173 | 164 | 9 | 40 | 0 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 173 daAuts