Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 1143129008144869119 (custom seed) 16 Jingleheimer the Shield-Bearer (level 2, 19/19 HPs) Began as a Gargoyle Fighter on Nov 4, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:36 (436 turns). Jingleheimer the Shield-Bearer (Gargoyle Fighter) Turns: 436, Time: 00:00:36 Health: 19/19 AC: 9 Str: 19 XL: 2 Next: 58% Magic: 1/1 EV: 9 Int: 8 God: Gold: 56 SH: 4 Dex: 9 Spells: 1/1 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg + . . b - +0 scale mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, low MP 1, mutation resistance 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles i - 2 poisoned darts (quivered) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might h - a potion of mutation j - a potion of haste Skills: - Level 3.2 Fighting + Level 2.8 Axes - Level 3.2 Armour - Level 3.2 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your magical capacity is low. (-10% MP) You are somewhat resistant to further mutation. Your spells are a little easier to cast, but a little less powerful. Message History You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled KOCLUIDOFE, it crumbles to dust. It is a scroll of identify. j - a potion of haste It was a potion of mutation. You feel extremely strange. You feel a hidden malignance growing inside you. You feel agile. You feel clever. Really quaff the potion of mutation? You feel extremely strange. You feel clumsy. You feel stupid. You no longer feel a malignance within. You feel less energetic. Your connection to magic feels subdued. You feel genetically stable. Your surroundings suddenly seem different. HP restored. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! You miss the quokka. The quokka bites you but does no damage. You miss the quokka. The quokka bites you but does no damage. The quokka closely misses you. You hit the quokka. The quokka is heavily wounded. You block the quokka's attack. The quokka barely misses you. You slash the quokka! You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... .... ... ... #.# #.# # ######.##..# ########.....@....# .........####.###.# .#######.# #.# # #.# #.# ....###.# #.# #....# #.# #.###.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:2) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Gargoyle Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 28 | D:1 | Reached XP level 2. HP: 9/19 MP: 2/2 414 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 414 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 414 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 415 | D:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 415 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 415 | D:2 | Lost mutation: You have hidden genetic defects. [potion of | mutation] 415 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 415 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 415 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 436 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms D:2: layout_loops_ring, serial_shops, nicolae_shop_peninsula, minmay_strange_pillars Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.8 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action || total ---------------------------++------- Melee: War axe || 36 Use: Scroll || 3 Potion || 2 Armour: Scale mail || 29 Dodge: Dodged || 33 Block: Buckler || 10