Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 12846401927348855686 31 Jingleheimer the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on Nov 17, 2023. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (792 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 792, Time: 00:01:23 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 22% Magic: 3/6 EV: 13 Int: 17 God: Gold: 93 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . e - +6 ring of dexterity rCorr . i - ring of see invisible SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Missiles d - 6 poisoned darts f - 2 atropa-tipped darts Jewellery b - a ring of fire e - a +6 ring of dexterity (left tentacle) i - a ring of see invisible (right tentacle) Scrolls h - a scroll of magic mapping {unknown} Potions a - a potion of lignification c - 2 potions of mutation {unknown} g - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging * Level 2.8 Stealth - Level 3.0 Unarmed Combat + Level 2.3 Spellcasting + Level 2.4 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 7% 1 b - Wereblood Tmut 10% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 6% N/A 34% 3 Ice Form Ice/Tmut 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. i - a ring of see invisible You now have 93 gold pieces (gained 10). A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! i - a ring of see invisible (right tentacle) One of your tentacles grows a vicious spike. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! You hear a shout! x3 A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 flail. Your tentacle spike disappears. You see here a +0 dagger. There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A gnoll is nearby! One of your tentacles grows a vicious spike. You closely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll escapes! Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #................# #....<...[.......# #................# ####### ##....†.........## #.....# ##.....##......# #.....# #######...########.# #.....####................ ... ###..........####..######### ###. .##.....#.....#g@)## .##.....#.....gg### .##............## ...######......# ##...####......## ###............# ######.....g.###### #............. #.....g#g.... You could see 3 gnolls. Vanquished Creatures An adder (D:2) 2 worms (D:2) 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:2) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 75 | D:1 | Reached skill level 1 in Stealth 174 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 254 | D:1 | Learned a level 2 spell: Wereblood 680 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 792 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.8 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.3 Transmutations | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 37 Tentacles || 8 Constrict || 10 Kick || 6 Cast: Beastly Appendage || 15 Wereblood || 2 Use: Scroll || 1 Stab: Sleeping || 6 Armour: Skin || 4 Dodge: Dodged || 20