Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8846896984547626121 25 Jingleheimer the Insei (level 3, -2/23 HPs) Began as an Octopode Transmuter on Nov 19, 2023. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (951 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 951, Time: 00:01:19 Health: -2/23 AC: 1 Str: 9 XL: 3 Next: 4% Magic: 3/6 EV: 13 Int: 17 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Missiles c - 6 curare-tipped darts d - 4 poisoned darts Jewellery b - an amulet of faith Scrolls e - 2 scrolls of noise {unknown} f - a scroll of teleportation {unknown} Potions a - a potion of lignification Skills: - Level 1.0 Fighting - Level 2.0 Dodging * Level 2.6 Stealth - Level 3.0 Unarmed Combat + Level 2.3 Spellcasting + Level 2.3 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 7% 1 b - Wereblood Tmut 10% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 19% 1 Spider Form Tmut/Pois 6% N/A 34% 3 Frozen Ramparts Ice 2% 1d1 50% 3 Hailstorm Conj/Ice 1% 3d3 50% 3 Ice Form Ice/Tmut 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse There is an escape hatch in the ceiling here. One of your tentacles grows a vicious spike. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The gnoll hits you with a +0 flail! You tentacle-slap the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll misses you. You tentacle-slap the gnoll. Your grab misses the gnoll. Your tentacle spike misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You closely miss the gnoll. Your grab misses the gnoll. Your tentacle spike misses the gnoll. Your squeeze misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. You grab the gnoll. You pierce the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 flail! You die... ######################## .).....@gg.............. ######################## You could see 2 gnolls. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:2) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 77 | D:1 | Reached skill level 1 in Stealth 119 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 233 | D:1 | Learned a level 2 spell: Wereblood 834 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 858 | D:1 | You fall into a shaft and drop 1 floor! 951 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, serial_shops, nicolae_shop_hallway_stairs, serial_bayou_crossing D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.6 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.3 Transmutations | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 37 Kick || 9 Tentacles || 5 Constrict || 7 Punch || 3 Cast: Beastly Appendage || 14 Wereblood || 1 Stab: Sleeping || 8 Armour: Skin || 3 Dodge: Dodged || 18