Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4738738503544651312 25 Jingleheimer the Insei (level 3, -3/23 HPs) Began as an Octopode Transmuter on Dec 6, 2023. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1021 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 1021, Time: 00:01:10 Health: -3/23 AC: 1 Str: 9 XL: 3 Next: 6% Magic: 3/6 EV: 13 Int: 17 God: Gold: 57 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg + . . (helmet currently unavailable) rPois . (no amulet) rElec . h - ring of positive energy rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Missiles b - 2 boomerangs Jewellery h - a ring of positive energy (left tentacle) Potions a - a potion of lignification d - a potion of berserk rage f - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 1.0 Stealth - Level 3.0 Unarmed Combat + Level 2.4 Spellcasting + Level 2.4 Transmutations + Level 1.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 7% 1 b - Wereblood Tmut 10% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 28% 2 Spider Form Tmut/Pois 6% N/A 32% 3 Ice Form Ice/Tmut 8% N/A 65% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll throws a stone. The stone misses you. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A gnoll is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll throws a stone. The stone hits you. One of your tentacles grows a vicious spike. The gnoll throws a stone. The stone hits you. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The gnoll throws a stone. The stone hits you. You tentacle-slap the gnoll but do no damage. You grab the gnoll. Your tentacle spike misses the gnoll. You constrict the gnoll. The gnoll hits you with a +0 club. Unknown command. You tentacle-slap the gnoll. You pierce the gnoll, but do no damage. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You tentacle-slap the gnoll but do no damage. You pierce the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You die... ..# #.##.########## ..### #.##.# ....#### #.##.# #......# #.##.# #......# #.##.###### ##.....#### #.##.##...# ##......<.# ####.##.##...# .#........######............# .#........##....@g#.##.###### .###.....(..........##.# ####......##......####.# ..........##......# #.# ####......##......# #.# ####.####......# #.# #.# #......# #.# #....†.# ######## #.# #.####.# #.# You could see a gnoll. Vanquished Creatures An adder (D:2) 3 bats (D:1) An endoplasm (D:2) 3 giant cockroaches 2 hobgoblins (D:1) 2 quokkas (D:1) 2 kobolds A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Reached skill level 1 in Stealth 290 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 355 | D:1 | Learned a level 2 spell: Wereblood 873 | D:2 | Reached skill level 1 in Ice Magic 891 | D:2 | Reached XP level 3. HP: 16/23 MP: 4/6 1020 | D:2 | HP: 1/23 [gnoll/+0 club (9)] 1021 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Ice Magic | 1 | 1.2 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.4 Transmutations | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 41 Constrict || 12 Kick || 10 Tentacles || 5 Cast: Beastly Appendage || 16 Wereblood || 1 Use: Scroll || 3 Stab: Sleeping || 5 Armour: Skin || 5 Dodge: Dodged || 22