Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3737026495504501654 72 Jingleheimer the Insei (level 4, 0/42 HPs) Began as an Octopode Transmuter on Dec 12, 2023. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:02:21 (1377 turns). Jingleheimer the Insei (Octopode Transmuter) Turns: 1377, Time: 00:02:22 Health: 0/42 AC: 22 Str: 9 XL: 4 Next: 25% Magic: 5/8 EV: 2 Int: 17 God: Gold: 46 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (0 -> -5), tree-form, wereblooded (expiring), hasted, very quick A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. You aren't carrying anything. Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 1.0 Stealth - Level 3.0 Unarmed Combat + Level 2.8 Spellcasting + Level 2.9 Transmutations + Level 1.8 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 36% N/A 5% 1 b - Wereblood Tmut 18% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 11% N/A 28% 3 Ice Form Ice/Tmut 15% N/A 54% 4 Iskenderun's Battlesphe Conj 3% 2d6 99% 5 Iron Shot Conj/Erth 1% 9d1 100% 6 Spellforged Servitor Conj/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusions: frilled lizard and giant cockroach D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You feel sick. The jackal bites you but does no damage. You have reached level 4! You barely miss the jackal. You feel sick. Terence hits you from afar with a +1 trident of venom. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. Terence hits you but does no damage. You hit the jackal. You feel a bit better. You kill the jackal! You feel sick. You feel sick. Terence hits you but does no damage. You creak as the wereblood boils in your veins! You feel sick. Terence hits you but does no damage. You are more poisoned. You feel sick. Terence hits you but does no damage. You are more poisoned. You feel sick. You feel sick. Terence hits you but does no damage. You feel sick. Terence hits you from afar with a +1 trident of venom. You are more poisoned. You feel sick. Your primal bloodlust is almost over. You feel sick. Terence hits you but does no damage. You feel sick. Terence hits you from afar with a +1 trident of venom. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. Terence hits you from afar with a +1 trident of venom. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. Terence hits you but does no damage. Okay, then. You aren't carrying any scrolls. You feel clever all of a sudden. You die... #....# ... #....# .. #..?.# #....## # ####.....#.. #..........# #..........# #............ #...♣†....### #$..††...... #.....@..... #........... #........... #####....... ....... ....... You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) 2 worms (D:2) A dart slug (D:1) 2 bats (D:1) 3 endoplasms 3 giant cockroaches A goblin (D:2) 3 jackals (D:2) 5 ball pythons 2 frilled lizards (D:1) 4 kobolds (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 28 | D:1 | Found a faded altar of an unknown god. 74 | D:1 | Reached skill level 1 in Stealth 191 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/5 625 | D:1 | Reached skill level 1 in Ice Magic 1122 | D:2 | Reached XP level 3. HP: 9/23 MP: 4/6 1126 | D:2 | Learned a level 2 spell: Wereblood 1344 | D:2 | Noticed Terence 1348 | D:2 | Noticed Natasha 1360 | D:2 | Killed Natasha 1361 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/8 1375 | D:2 | HP: 2/42 [Terence/+1 trident of venom (6)] 1377 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, ebering_ecumenical_altar_ruins D:2: layout_rooms, hex_medium, uniq_terence, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Ice Magic | 1 | 1.8 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.8 Transmutations | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 60 | 3 || 63 Tentacles | 12 | || 12 Constrict | 12 | || 12 Kick | 15 | || 15 Punch | 1 | || 1 Cast: Beastly Appendage | 22 | || 22 Wereblood | 1 | || 1 Use: Potion | 4 | 1 || 5 Stab: Sleeping | 6 | || 6 Armour: Skin | 16 | 8 || 24 Dodge: Dodged | 30 | || 30