Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 7920927126497063902 26 Jingleheimer the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1814 turns). Jingleheimer the Conjurer (Merfolk Conjurer) Turns: 1814, Time: 00:01:35 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 2/6 EV: 11 Int: 19 God: Gold: 81 SH: 4 Dex: 12 Spells: 4/7 levels left rFire . . . i - +0 short sword rCold . . . l - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +2 long sword of holy wrath e - a +0 dagger i - a +0 short sword (weapon) k - a +0 spear Missiles j - 4 javelins Armour a - a +0 robe (worn) l - a +0 buckler (worn) Scrolls c - a scroll of amnesia {unknown} f - 3 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 0.5 Shields + Level 2.6 Spellcasting + Level 3.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 6% 1 b - Searing Ray Conj 32% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone hits you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (severely wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold closely misses you. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! You barely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. You block the hobgoblin's attack. A hobgoblin comes into view. The hobgoblin hits you. Your magical contamination has completely faded away. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You block the hobgoblin's attack. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... .###...........#... . #................... .. .......(.###......#. .. #....# ##.##..#. #. ##....# ... #..#. .. .....# ###. #.... #.###.##....# #. #.### ......$gg#### ## #.# # ###.####.g@.## #.# # #.####.#...##########.# # ..........#..#.........# # ####.....###.#.######### # ####### #....########## ###....##...... #.##....####. #.#####....#. #†# ###....#. You could see 3 hobgoblins. Vanquished Creatures A dart slug (D:1) 4 ball pythons 4 bats 4 giant cockroaches 2 goblins 3 hobgoblins 3 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 532 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 535 | D:1 | Learned a level 2 spell: Searing Ray 1744 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1814 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_corners D:2: layout_basic, minmay_diced_spiral Action || total ---------------------------++------- Melee: Dagger || 7 Unarmed || 2 Short sword || 21 Cast: Magic Dart || 53 Armour: Robe || 27 Dodge: Dodged || 35 Block: Buckler || 3