Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9534241031615631094 (custom seed) 62 Jingleheimer the Shooter (level 4, 30/34 HPs) Began as a Coglin Hunter on Oct 31, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (309 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 309, Time: 00:01:01 Health: 30/34 AC: 6 Str: 11 XL: 4 Next: 8% Magic: 4/4 EV: 11 Int: 8 God: Gold: 28 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . a - +2 sling (flame) {Kazuki} rCold . . . d - +0 sling {Ming} rNeg . . . b - +0 leather armour rPois . f - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ++... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: random rage (20%), guardian spirit @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +2 sling of flaming (weapon) {Kazuki} d - a +0 sling (offhand) {Ming} g - the +1 rapier "Beastbane" {freeze, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Armour b - a +0 leather armour (worn) f - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++} (You acquired it on level 2 of the Dungeon) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). i - a +0 pair of gloves (worn) Scrolls c - a scroll of butterflies Potions e - a potion of magic j - a potion of curing k - a potion of lignification {unknown} Skills: + Level 2.9 Fighting * Level 4.6 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 65% 2 Lesser Beckoning Tloc 0% N/A 65% 2 Momentum Strike Conj/Tloc 0% 3d8 65% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet completely misses the bat. You shoot a sling bullet. The sling bullet hits the bat. The sling bullet burns the bat. You kill the bat! Clearing quiver. Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse Items here: ) [[ †††. Magic restored. A goblin comes into view. It is wielding a +0 short sword. A goblin is nearby! A goblin is nearby! You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. The sling bullet burns the goblin. You kill the goblin! Found an escape hatch in the floor. No target in view! No target in view! You see here the +1 rapier "Beastbane" {freeze, Str+4}. A bat comes into view. The bat moves out of view. No target in view! You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. You shoot a sling bullet. The sling bullet hits the bat. The sling bullet burns the bat. You kill the bat! Found an escape hatch in the ceiling. No target in view! No target in view! No target in view! You see here the +1 rapier "Beastbane" {freeze, Str+4}. g - the +1 rapier "Beastbane" {freeze, Str+4} Clearing quiver. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##........##.# #..#..>.....# #...... ..... #.........#..# #.#..#####.######.........# . #...###.)........#.......... ##..#)............#........... ###...#)###.........#......#.... ......).###...........†......... ....#.###.......).........).... ......###.#.....@...##....#### .....<).).#.........# <#.# .....######.>)......# .. .....# #.........# .. ##...# ########### .. #...# . #...# #...# #...# There were no monsters in sight! Vanquished Creatures Robin (D:2) 2 dart slugs A ball python (D:2) 5 bats An endoplasm (D:1) A giant cockroach (D:2) 11 goblins 8 hobgoblins 6 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 46 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 56 | D:1 | Reached skill level 4 in Ranged Weapons 106 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 224 | D:2 | Identified a scroll of acquirement 224 | D:2 | Acquired the +2 hat of the Bear Spirit {Spirit, Bear, *Rage | Will++} 224 | D:2 | Found the +2 hat of the Bear Spirit {Spirit, Bear, *Rage | Will++} 247 | D:2 | Noticed Robin 254 | D:2 | Killed Robin 277 | D:2 | Reached XP level 4. HP: 22/34 MP: 4/4 298 | D:2 | Identified the +1 rapier "Beastbane" {freeze, Str+4} 309 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms D:2: layout_rooms, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.6 Fighting | | 2.9 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 136 | 8 || 144 Use: Scroll | 4 | || 4 Armour: Leather armour | 17 | 4 || 21 Dodge: Dodged | 15 | 2 || 17