Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9768917799822018513 114 Jingleheimer the Shooter (level 4, 0/35 HPs) Began as a Coglin Hunter on Nov 26, 2024. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:38 (675 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 675, Time: 00:01:38 Health: 0/35 AC: 4 Str: 12 XL: 4 Next: 98% Magic: 4/4 EV: 11 Int: 8 God: Gold: 74 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . a - +2 sling {Katrin} rCold . . . d - +0 sling {Latda} rNeg . . . b - +0 leather armour rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Katrin} d - a +0 sling (offhand) {Latda} k - the +6 dagger of the Blushing Sybil {heavy, *Rage Fly Str+5 Stlth+} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. Missiles l - 8 poisoned darts Armour b - a +0 leather armour (worn) j - a +0 helmet (worn) Scrolls c - a scroll of butterflies i - 2 scrolls of vulnerability Potions e - a potion of haste {unknown} f - a potion of brilliance g - 2 potions of curing {unknown} h - a potion of cancellation m - a potion of berserk rage {unknown} Skills: + Level 3.2 Fighting * Level 5.0 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 * D:3 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! You bump into the rock wall. The orc wizard gestures at you while chanting. You resist with some effort. You bump into the rock wall. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss something with your +0 sling. You completely miss something with your +2 sling. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You completely miss something with your +2 sling. You completely miss something with your +0 sling. You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... .. ....(...# #. .......# . ......# # .....# ....# ... #)# #{# #@# #.# ##### #.# ..... ###.# ######## ##...#### # #.. #.......# ### #.# ####.......# ..## #†###..........# #..###(.............# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 adders 2 orcs (D:3) 8 ball pythons A bat (D:1) 2 endoplasms 7 hobgoblins A quokka (D:1) A frilled lizard (D:1) 4 kobolds A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 64 | D:1 | Found Otheanesye's General Store. 124 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 173 | D:1 | Reached skill level 4 in Ranged Weapons 334 | D:3 | Found Ygucvuj's Weapon Shoppe. 371 | D:2 | Reached XP level 3. HP: 20/28 MP: 3/3 416 | D:2 | Identified the +6 dagger of the Blushing Sybil {heavy, | *Rage Fly Str+5 Stlth+} 606 | D:3 | Found a faded altar of an unknown god. 652 | D:3 | Reached XP level 4. HP: 35/35 MP: 4/4 661 | D:3 | Reached skill level 5 in Ranged Weapons 675 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, serial_shops, nicolae_shop_just_a_little_nook, wander_ebering_terrifying_dragon_lair D:2: layout_rooms D:3: layout_basic, ebering_ecumenical_altar_ruins, serial_shops, shop, grunt_decor_cap D:4: layout_rooms, general_overflow_altar, temple_statues, serial_bayou_ford_a, minmay_misc_feat_enclosed Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.0 Fighting | 3 | 3.2 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 4 || 4 Fire: Sling | 126 | 26 || 152 Use: Scroll | 3 | || 3 Armour: Leather armour | 6 | 6 || 12 Dodge: Dodged | 7 | || 7