Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5751570794230595481 262 Jingleheimer the Shooter (level 6, -2/48 HPs) Began as a Coglin Hunter on Jan 16, 2025. Slain by a crocodile zombie (8 damage) ... in an ossuary. The game lasted 00:01:41 (1443 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1443, Time: 00:01:41 Health: -2/48 AC: 3 Str: 11 XL: 6 Next: 18% Magic: 6/6 EV: 11 Int: 8 God: Gold: 70 SH: 0 Dex: 20 Spells: 5/5 levels left rFire . . . a - +2 sling {Sextus} rCold . . . d - +0 sling {Tiedemann} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 70 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Sextus} d - a +0 sling (offhand) {Tiedemann} Missiles h - 2 silver javelins Armour b - a +0 leather armour (worn) g - a +0 pair of gloves p - a +0 cloak Potions e - a potion of magic i - a potion of lignification m - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} Skills: + Level 3.9 Fighting * Level 5.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! You shoot a sling bullet. The sling bullet hits the crocodile zombie but does no damage. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the crocodile zombie. The crocodile zombie closely misses you. You shoot a sling bullet. The sling bullet closely misses the crocodile zombie. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is lightly damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile zombie! The crocodile zombie is moderately damaged. You shoot a sling bullet. The sling bullet hits the crocodile zombie! The crocodile zombie is heavily damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is heavily damaged. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you! You die... #...# #...# #...# #...# #...# #...# #...# #...# #'### ##'## #...# #...# #...##### #######...# #...#...#!!!!#...#...# #...'.∩.#!([!+.Z@'...# #∩..#...#???!#...#...# ######### ########### You could see a crocodile zombie. Vanquished Creatures A water moccasin zombie (Ossuary) A burial acolyte (Ossuary) A bombardier beetle (D:4) Terence (D:3) A crocodile zombie (Ossuary) 2 mummies (Ossuary) 4 adder zombies (Ossuary) A ribbon worm (D:2) 5 ball pythons A bat (D:1) 3 endoplasms A giant cockroach (D:2) 2 gnoll zombies (Ossuary) 3 goblins 2 hobgoblins 2 quokkas 3 frilled lizards 2 jackal zombies (Ossuary) 5 kobolds 3 orc zombies (Ossuary) A rat (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 131 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 230 | D:2 | Reached skill level 4 in Ranged Weapons 667 | D:3 | Reached XP level 3. HP: 28/28 MP: 3/3 673 | D:3 | Noticed Terence 682 | D:3 | Killed Terence 930 | D:4 | Reached XP level 4. HP: 4/35 MP: 4/4 945 | D:4 | Found a sand-covered staircase. 1062 | Ossuary | Entered an ossuary 1090 | Ossuary | Reached skill level 5 in Ranged Weapons 1090 | Ossuary | Reached XP level 5. HP: 20/41 MP: 5/5 1200 | Ossuary | HP: 1/42 [crocodile zombie (3)] 1364 | Ossuary | Reached XP level 6. HP: 40/48 MP: 6/6 1443 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar D:3: layout_basic, serial_shops, shop, uniq_terence D:4: layout_basic, enter_ossuary_3, nicolae_shop_overcharged_wands Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.8 Fighting | 3 | 3.9 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 124 | 128 || 252 Use: Scroll | | 7 || 7 Armour: Leather armour | 7 | 28 || 35 Dodge: Dodged | 9 | 12 || 21