Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 3835124843057154742 0 JoadsterXIII the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Feb 21, 2025. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (169 turns). JoadsterXIII the Vexing (Poltergeist Enchanter) Turns: 169, Time: 00:00:22 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 10 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Scrolls d - 3 scrolls of fog {unknown} Potions c - 2 potions of invisibility Skills: * Level 0.0 Fighting * Level 1.1 Short Blades + Level 2.1 Dodging * Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is an open door here. There is an open door here. There is an open door here. Found a leather armour. You see here a +0 leather armour. A quokka and a ball python come into view. There are monsters nearby! The ball python hisses angrily. The quokka barely misses you. You barely miss the ball python. The quokka bites you. The ball python bites you. You hit the ball python. The ball python is moderately wounded. The quokka bites you. The ball python bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The ball python barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python attacks as it pursues you! The ball python bites you. You die... ... #.# # #.# #. #.# #.##.# #...### #.r..# #.###S### #. #@#.. #. #.#.# ### # #.#.# .. #.# ######.#.#####... .## .................# ## #########.####..#. #.# #.# ## #.# #.######## .## #.####......... You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoadsterXIII the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring, minmay_gold_behind_fungi, hangedman_decor_diamond_cutter Action || total ---------------------------++------- Melee: Dagger || 2 Armour: Skin || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 168 | 0 | 0 | 158 | 1 | 168.0 | Dungeon | 168 | 168 | 0 | 0 | 158 | 1 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 168 daAuts