Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14388337549992981463 2 Johnson the Apothecary (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Dec 13, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (128 turns). Johnson the Apothecary (Djinni Fire Elementalist) Turns: 128, Time: 00:00:45 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 25 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard barely misses you. The bat barely misses you. The bat closely misses you. You hit the bat but do no damage. The bat hits you but does no damage. An endoplasm comes into view. The bat hits you but does no damage. x2 The frilled lizard attacks as it pursues you! The frilled lizard bites you but does no damage. An endoplasm comes into view. The bat completely misses you. The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. The bat hits you but does no damage. You miss the bat. The endoplasm quivers. The bat closely misses you. The bat hits you. The frilled lizard barely misses you. The bat barely misses you. You hit the bat but do no damage. The endoplasm quivers. The bat hits you. The bat hits the bush but does no damage. The frilled lizard bites you but does no damage. The endoplasm closely misses you. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits the bush but does no damage. The endoplasm enters a dispersal trap! The frilled lizard blinks! The bat blinks! The endoplasm blinks! You blink. The endoplasm blinks! You hit the plant but do no damage. The frilled lizard hisses. You hit the plant. The plant begins to die. The plant is lightly damaged. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. You completely miss the plant. The plant is lightly damaged. The frilled lizard barely misses you. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #.....# #.#...## #$...#.# #......# #...>#.# ######## #... #.# #... #.##### ### #.....# ###.###.### ##J..P.P...# #@lP.PP..P.# #PP^P♣♣..... ##P..♣ ♣..P. #.JP.. ♣.P. ##....♣ ♣.. ##.#.P♣ .. #.##.♣ #.# .P You could see 2 endoplasms and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Johnson set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D:1 | Noticed an electric eel 128 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_2, infiniplex_forest_lined_room_, infiniplex_forest_lined_room_3, infiniplex_forest_clump_medium, infiniplex_forest_clump_curved, infiniplex_forest_lined_3, infiniplex_forest_clump_small, dreamdust_ecumenical_altar_angels_and_demons, minivault_23, nrook_uturn, minmay_box_of_dots Action || total ---------------------------++------- Melee: Unarmed || 27 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 27