Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 15544191522411587994 11 Jormungdar the Magician (level 2, -1/22 HPs) Began as a Djinni Fire Elementalist on Aug 25, 2021. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:04 (517 turns). Jormungdar the Magician (Djinni Fire Elementalist) Turns: 517, Time: 00:03:05 Health: -1/22 AC: 3 Str: 7 XL: 2 Next: 40% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Skills: + Level 0.6 Fighting + Level 2.5 Dodging - Level 1.5 Stealth * Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Conjure Flame Conj/Fire 10% 6-21 19% 3 c - Inner Flame Hex/Fire 10% N/A 19% 3 d - Sticky Flame Conj/Fire 10% 2d3 54% 4 e - Fireball Conj/Fire 5% 3d5 87% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You closely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The kobold hits you with a +0 whip. You hit the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. x2 The endoplasm hits you but does no damage. The kobold hits you but does no damage. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. The endoplasm hits you. The kobold closely misses you. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is severely wounded. The foxfire hits the kobold but does no damage. The bat closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! The kobold barely misses you. The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! The bat hits you but does no damage. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The foxfire hits the endoplasm. The endoplasm is severely wounded. The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ...##...# #......... ...##...# #.)....... ...##...# #......... ...##...# #......... ...##...# #......... ...##...#######......... ........................ ...∩............Jv...... ................@v...... ........................ .................####### ................... ...................# .†.................# .................## .................. ...)........ You could see an endoplasm (ally target). Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 4 jackals (D:1) 2 kobolds (D:1) 9 creatures vanquished. Vanquished Creatures (others) 23 foxfires (D:1) 23 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jormungdar the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 264 | D:1 | Found Feculyemea's General Store. 276 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 517 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, serial_shops, shop, st_stairs_8, hangedman_decor_clover_reticule Action || total -------------------------++------- Melee: Unarmed || 36 Cast: Foxfire || 14 Stab: Sleeping || 1 Armor: Robe || 24 Dodge: Dodged || 30