Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1998577912913258955 (custom seed) 134 Josephus the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on Mar 27, 2025. Was a Believer of Elyvilon. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:08:16 (1724 turns). Josephus the Conjurer (Deep Elf Conjurer) Turns: 1724, Time: 00:08:17 Health: -1/25 AC: 3 Str: 4 XL: 4 Next: 95% Magic: 4/12 EV: 11 Int: 25 God: Elyvilon [**....] Gold: 103 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Purification, Heal Other You were on level 3 of the Dungeon. You worshipped Elyvilon. Elyvilon was pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles c - 3 atropa-tipped darts Armour a - a +0 robe (worn) f - a +0 cloak (worn) Potions b - a potion of magic d - a potion of might {unknown} g - a potion of curing {unknown} h - a potion of attraction {unknown} Skills: - Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.3 Spellcasting - Level 5.1 Conjurations + Level 2.8 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 d - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 13% 2 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. Ye start restin'. A gnoll comes inta view. It be wieldin' a +0 whip. Castin': Searin' Ray (safe; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wieldin' a +0 whip (wanderin', hasn't noticed ye, 82% ta hit) Tha searin' ray hits tha gnoll! Tha gnoll be heavily wounded. (Press . ta maintain tha ray.) Tha searin' ray hits tha gnoll. Tha gnoll be severely wounded. Tha gnoll hits ye wit' a +0 whip! Tha searin' ray misses tha gnoll. Ye hear a shout! Tha gnoll hits ye wit' a +0 whip. Ye hear a shout! Tha searin' ray hits tha gnoll! Ye kill tha gnoll! Ye finish channellin' yer searin' ray. Castin': Searin' Ray (safe; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wieldin' a +0 club (82% ta hit) Tha searin' ray hits tha gnoll. Tha gnoll be lightly wounded. (Press . ta maintain tha ray.) Tha gnoll hits ye wit' a +0 club. * * * LOW HITPOINT WARNIN' * * * Tha searin' ray hits tha gnoll! Tha gnoll be severely wounded. Tha gnoll closely misses ye. Tha searin' ray misses tha gnoll. Tha gnoll hits ye wit' a +0 club. * * * LOW HITPOINT WARNIN' * * * Okay, than. Tha searin' ray misses tha gnoll. Ye finish channellin' yer searin' ray. Tha gnoll hits ye wit' a +0 club. Ye die... #.# #.# #.# #.# #.# #.# #.# #@# #g##### #.)...# #####.# #.# #.# #.# #.# #####.# You could see a gnoll. Vanquished Creatures 7 gnolls 2 adders (D:2) 2 ribbon worms (D:2) 6 endoplasms 3 goblins 3 hobgoblins 5 kobolds 2 quokkas 5 ball pythons 6 bats 4 frilled lizards (D:2) 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Josephus the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Noticed a golden eye 121 | D:1 | Noticed a golden eye 123 | D:1 | Found a faded altar of an unknown god. 125 | D:1 | Noticed an eye of devastation 125 | D:1 | Noticed a glass eye 133 | D:1 | Prayed at the altar of an unknown god. 133 | D:1 | Became a worshipper of Elyvilon the Healer 133 | D:1 | Reached * piety under Elyvilon 260 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 263 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:2 | Reached ** piety under Elyvilon 798 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 831 | D:2 | Reached skill level 5 in Conjurations 860 | D:2 | Reached skill level 1 in Fighting 976 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/12 1029 | D:2 | Reached skill level 1 in Translocations 1065 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1070 | D:2 | Learned a level 4 spell: Fulminant Prism 1724 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, hellmonk_ecumenical_altar_watching_god D:2: layout_basic, st_stairs_12, amcnicky_mini_rare_corridor_liquid D:3: layout_loops_ring, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Fighting | 1 | 1.1 Translocations | 2 | 2.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Cast: Magic Dart | 45 | 14 || 59 Searing Ray | 6 | 13 || 19 Armour: Robe | | 7 || 7 Dodge: Dodged | 1 | 2 || 3