Dungeon Sprint DCSS version 0.32-a0-1039-ge5262815a4 (webtiles) character file. Game seed: 16173792356044342470 0 Jowtus the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on May 2, 2024. Succumbed to an adder's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:22 (26 turns). Jowtus the Conjurer (Deep Elf Conjurer) Turns: 26, Time: 00:00:23 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: lethally poisoned (0 -> -2) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is a staircase leading out of the dungeon here. There is an open door to the Entrance Hall (Safe) here. You open the door. An adder comes into view. There is an open door to the Storerooms (Easy) here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder closely misses you. You hit the adder. Your punch misses the adder. The adder is severely wounded. The adder closely misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. You hit the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You hit the adder. The adder is almost dead. You die... ##########++ #........... + #......#..#. #####.##........... ......S@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jowtus the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts