Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9708579739092153053 (custom seed) 81 Juicyj the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Sept 15, 2022. Killed by miscasting Fulminant Prism (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (2519 turns). Juicyj the Conjurer (Deep Elf Conjurer) Turns: 2519, Time: 00:03:29 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 19% Magic: 0/12 EV: 12 Int: 25 God: Gold: 132 SH: 0 Dex: 13 Spells: 3/11 levels left rFire . . . SeeInvis . f - +7 mace of the Maze {spect, rPois Will+ Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons f - the +7 mace of the Maze (weapon) {spect, rPois Will+ Str+2} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. Will: It increases your willpower. Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation Potions b - a potion of magic g - a potion of heal wounds Skills: - Level 2.5 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Hex 9% 3d7 28% 4 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The magic dart hits the orc priest. The orc priest is moderately wounded. The magic dart hits the orc priest. The orc priest is heavily wounded. The magic dart hits the orc priest! The orc priest is almost dead. The orc closely misses you. The orc priest hits you with a +2 whip of freezing. The orc priest freezes you. The magic dart hits the orc priest. You kill the orc priest! The orc hits you with a +1 vorpal falchion! * * * LOW HITPOINT WARNING * * * x2 Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. This spell is astonishingly dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 6? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 3? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a book of Necromancy. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body. You die... ############## ##............#### #.....#######....####### .......#...........)...: ..........o.....@#### .....................# #.....##).....######.# ##......<............ ##...##..###.#####). #...##..# #.# #...##..# #.# ##...##..###.# #............# You could see an orc. Vanquished Creatures An orc priest (D:3) A worm (D:2) 2 orcs (D:3) 2 ball pythons 3 bats 2 endoplasms (D:1) 3 giant cockroaches 8 goblins 4 hobgoblins 8 jackals A quokka (D:1) 2 frilled lizards 3 kobolds A rat (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyj the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 474 | D:1 | Found a faded altar of an unknown god. 586 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 656 | D:1 | Reached skill level 5 in Conjurations 1353 | D:2 | Identified the +7 mace of the Maze {spect, rPois Will+ | Str+2} 1737 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 2485 | D:3 | Reached XP level 4. HP: 3/24 MP: 0/12 2509 | D:3 | Learned a level 4 spell: Fulminant Prism 2513 | D:3 | Learned a level 3 spell: Dazzling Flash 2519 | D:3 | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, chequers_ecumenical_altar_island, chequers_serial_rivers_room_b, minmay_misc_feat_nine_boxes D:2: layout_basic, chequers_serial_rivers_small_3 D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.4 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 91 | || 91 Use: Scroll | 6 | 1 || 7 Potion | 3 | || 3 Dodge: Dodged | 6 | || 6