Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9708579739092153053 (custom seed) 1607 Juicyj the Thaumaturge (level 8, 42/42 HPs) Began as a Deep Elf Conjurer on Sept 16, 2022. Quit the game on level 7 of the Dungeon. The game lasted 00:14:37 (6869 turns). Juicyj the Thaumaturge (Deep Elf Conjurer) Turns: 6869, Time: 00:14:38 Health: 42/42 AC: 3 Str: 6 XL: 8 Next: 63% Magic: 16/23 EV: 14 Int: 28 God: Gold: 216 SH: 0 Dex: 17 Spells: 17/25 levels left rFire . . . SeeInvis . j - +7 mace of the Maze {spect, rPois Will+ Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +1 robe of Dogmatism {rPois Int+2 Dex+4 Slay-2} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... (no boots) Stlth +++....... (no amulet) HPRegen 0.14/turn n - ring of resist corrosion MPRegen 0.18/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons j - the +7 mace of the Maze (weapon) {spect, rPois Will+ Str+2} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. Will: It increases your willpower. Armour a - a +0 robe h - the +1 robe of Dogmatism (worn) {rPois Int+2 Dex+4 Slay-2} (You found it on level 4 of the Dungeon) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison. Jewellery n - a ring of resist corrosion (left hand) Wands c - a wand of roots (15) Scrolls b - 2 scrolls of identify f - a scroll of teleportation g - 3 scrolls of magic mapping k - a scroll of fear o - a scroll of amnesia {unknown} Potions d - 2 potions of flight e - a potion of magic i - 2 potions of haste l - a potion of lignification m - 2 potions of attraction Skills: - Level 0.8 Fighting - Level 1.1 Maces & Flails - Level 4.2 Dodging - Level 3.6 Stealth + Level 9.3 Spellcasting + Level 9.1 Conjurations - Level 1.3 Hexes + Level 0.2 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Dazzling Flash Conj/Hex 84% N/A 1% 3 c - Fulminant Prism Conj/Hex 21% 3d13 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 1% 2 Necrotise Necr 52% 1d6 4% 1 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 6% 4 Vampiric Draining Necr 13% 2d6 13% 3 Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Message History The magic dart hits the orc! The orc is almost dead. The orc shouts! You hear a shout! The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 flail. The magic dart hits the orc! You kill the orc! An orc priest comes into view. It is wielding a +0 morningstar. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc wizard shouts! The magic dart hits the orc priest. The orc priest is almost dead. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the orc priest. You kill the orc priest! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.###.###.##.####..#. #.#.....## ##>.......... #......#.###.##.####..## #......#..#.###....#..# ##.....#.#.## #.......# ##...##.### #....##.# ##.###.## #.#.###.# #.##...#####.#.....## #...@#............... ###....#######.###### #.#.#.## #.# #....#.## #.# ###############....##.## #.# .).)...............###.###.# #########.......#### ##....# #.#####..## ##.##### #.# #.(.###.##### There were no monsters in sight! Vanquished Creatures The ghost of Chaicat the Covered, a novice MiFi of Okawaru (D:5) A steam dragon (D:7) A black bear (D:6) 2 kobold brigands (D:5) A necrophage (D:5) 4 scorpions A jelly (D:4) 2 orc priests (D:7) 2 hounds 4 iguanas 8 orc wizards Robin (D:4) 3 adders An ufetubus (D:5) 3 worms 2 dart slugs 17 orcs 4 ball pythons 3 bats 3 endoplasms 4 giant cockroaches 17 goblins 7 hobgoblins 8 jackals A quokka (D:1) 2 frilled lizards 32 kobolds A rat (D:1) A fulminant prism (D:7) 137 creatures vanquished. Vanquished Creatures (others) 12 fulminant prisms 26 plants (D:5) 38 creatures vanquished. Grand Total: 175 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyj the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 384 | D:1 | Found a faded altar of an unknown god. 482 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 934 | D:1 | Reached skill level 5 in Conjurations 1225 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1892 | D:2 | Identified the +7 mace of the Maze {spect, rPois Will+ | Str+2} 2499 | D:4 | Learned a level 3 spell: Dazzling Flash 2816 | D:4 | Reached XP level 4. HP: 24/24 MP: 0/11 2973 | D:4 | Noticed a scorpion 2979 | D:4 | Learned a level 4 spell: Fulminant Prism 3158 | D:4 | Killed a scorpion 3159 | D:4 | Reached XP level 5. HP: 7/28 MP: 2/13 3857 | D:4 | Noticed Robin 3864 | D:4 | Killed Robin 4150 | D:4 | Identified the +1 robe of Dogmatism {rPois Int+2 Dex+4 | Slay-2} 4179 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/15 4616 | D:5 | Entered Level 5 of the Dungeon 4640 | D:5 | Found a runed translucent gate. 4640 | D:5 | Found a runed translucent gate. 4640 | D:5 | Found a runed translucent gate. 4642 | D:5 | Noticed Chaicat's ghost (novice MiFi) 4676 | D:5 | Killed Chaicat's ghost 4677 | D:5 | Reached skill level 1 in Maces & Flails 4677 | D:5 | Reached skill level 1 in Hexes 4677 | D:5 | Reached XP level 7. HP: 33/37 MP: 2/18 5200 | D:5 | Reached XP level 8. HP: 41/42 MP: 9/21 6202 | D:6 | You fall into a shaft and drop 1 floor! 6869 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, chequers_ecumenical_altar_island, chequers_serial_rivers_room_b, minmay_misc_feat_nine_boxes D:2: layout_basic, chequers_serial_rivers_small_3 D:3: layout_loops_ring D:4: layout_loops_corners, kennysheep_generic_room_5, uniq_robin D:5: kennysheep_kobold_camp, layout_cave_pools, gammafunk_ghost_nasty_kobolds, nicolae_fountain_basement D:6: minmay_evil_eye, layout_loops_ring, jmf_multi_god_temple2, temple_statues, gup_sewer_entry_bubbles, uniq_grinder, uniq_eustachio D:7: layout_loops_ring, worms_lemuel, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 9 | 9.1 Dodging | 3 4 | 4.2 Stealth | 3 | 3.6 Spellcasting | 4 6 7 9 | 9.3 Maces & Flails | 1 | 1.1 Hexes | 1 | 1.3 Fighting | | 0.8 Evocations | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Mace | 2 | 9 | 18 || 29 Cast: Magic Dart | 81 | 82 | 111 || 274 Fulminant Prism | | 1 | 12 || 13 Dazzling Flash | | 1 | 1 || 2 Evoke: Wand | | | 1 || 1 Use: Scroll | 7 | 4 | 4 || 15 Potion | 3 | 3 | 1 || 7 Armor: Robe | 2 | 5 | 7 || 14 Dodge: Dodged | 7 | 10 | 41 || 58