Dungeon Crawl Stone Soup version 0.30-a0-859-gf88a04b62d (webtiles) character file. Game seed: 16830124102166003949 255 Juicyj the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Mar 6, 2023. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:06:37 (3859 turns). Juicyj the Conjurer (Deep Elf Conjurer) Turns: 3859, Time: 00:06:38 Health: -1/28 AC: 2 Str: 7 XL: 5 Next: 91% Magic: 9/14 EV: 13 Int: 23 God: Gold: 40 SH: 0 Dex: 16 Spells: 7/13 levels left rFire . . . SeeInvis . l - +7 staff of the Meek {protect, meekguard} rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth +++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn (no ring) @: lethally poisoned (-1 -> -8) A: agile 1, electricity resistance, strong 1, cold vulnerability 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons f - a +4 short sword l - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 3 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of magic mapping e - a scroll of vulnerability i - a scroll of brand weapon Skills: + Level 4.0 Dodging + Level 4.2 Stealth + Level 4.8 Spellcasting + Level 5.3 Conjurations + Level 1.3 Necromancy + Level 1.4 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 5% N/A 14% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 Ozocubu's Armour Ice 12% N/A 16% 3 Fulminant Prism Conj/Hex 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Metabolic Englaciation Hex/Ice 4% N/A 90% 5 Simulacrum Ice/Necr 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Innate Abilities, Weirdness & Mutations You are agile. (Dex +4, Str/Int -1) You are resistant to electric shocks. (rElec) Your muscles are strong. (Str +4, Int/Dex -1) You are vulnerable to cold. (rC-) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel better. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Okay, then. You aren't carrying any potions. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You die... ##### #...# ############# #...###............ #.(.#...##########. #.[........#.....#. #.@........#.###.#. #s..#.####.#.# #.#. #...#.#....#.###.#. ####)#..#.##.#....... #.......#.##.#####.## #.................... ####..#.#.#...........## #.....#...#.....###.#### #.##.##.#.#...###8###8## You could see a scorpion. Vanquished Creatures 2 orc priests 4 adders 4 gnolls (D:2) An ufetubus (D:3) 3 worms (D:2) A dart slug (D:3) 14 orcs 5 ball pythons 6 bats 4 endoplasms 2 giant cockroaches 3 goblins 6 hobgoblins 13 jackals 6 quokkas 2 frilled lizards 4 kobolds 7 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyj the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 307 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1067 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1231 | D:1 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1231 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1231 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1611 | D:2 | Learned a level 2 spell: Searing Ray 1615 | D:2 | Learned a level 3 spell: Dazzling Flash 1768 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1769 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [hidden potential] 1949 | D:2 | Reached skill level 5 in Conjurations 2503 | D:3 | Reached XP level 5. HP: 23/28 MP: 1/13 2513 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [hidden potential] 2513 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 2760 | D:3 | Found the +7 staff of the Meek {protect, meekguard} 2817 | D:3 | Found an opulent altar of Gozag. 3084 | D:3 | Found a faded altar of an unknown god. 3446 | D:3 | Reached skill level 1 in Ice Magic 3671 | D:4 | Reached skill level 1 in Necromancy 3858 | D:3 | HP: 1/28 [scorpion (7)] 3859 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic D:2: layout_rooms D:3: layout_basic, grunt_gozag_breadcrumbs, hellmonk_ecumenical_altar_dog_temple, pf_guarded_unrand_meek D:4: layout_rooms, makhleb_altar_promises_db, serial_glass, glass_columns_a, glass_columns_b Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.2 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.3 Ice Magic | 1 | 1.4 Necromancy | 1 | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | | 5 || 5 Cast: Magic Dart | 72 | 113 || 185 Searing Ray | | 3 || 3 Dazzling Flash | | 1 || 1 Use: Scroll | 2 | 8 || 10 Potion | 2 | 4 || 6 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 2 | 47 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3861 | 3756 | 105 | 488 | 2881 | 4 | 965.2 | Dungeon | 3861 | 3756 | 105 | 488 | 2881 | 4 | 965.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1261 daAuts D:3: 1211 daAuts D:2: 1063 daAuts D:4: 324 daAuts