Seeded DCSS version 0.30-a0-862-g1aabd4f9c5 (webtiles) character file. Game seed: 5828893404088114011 (custom seed) 70 Juicyj the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Mar 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:44 (1850 turns). Juicyj the Magician (Djinni Conjurer) Turns: 1850, Time: 00:01:45 Health: 31/31 AC: 2 Str: 6 XL: 4 Next: 44% Gold: 101 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons g - the +11 executioner's axe of a sewer {heavy, Will+ MP+9} (You acquired it on level 2 of the Dungeon) MP: It affects your magic capacity (+9). Will: It increases your willpower. Armour a - a +0 robe (worn) Jewellery h - a ring of fire Scrolls c - a scroll of blinking {unknown} d - a scroll of teleportation {unknown} e - a scroll of fog {unknown} f - a scroll of brand weapon {unknown} i - 2 scrolls of enchant weapon {unknown} k - a scroll of magic mapping {unknown} Potions b - a potion of attraction {unknown} l - 2 potions of magic {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 26% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 f - Necrotise Necr 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. A bat comes into view. A bat is nearby! The magic dart hits the bat. You kill the bat! A bat comes into view. The bat barely misses you. The bat closely misses you. A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! Things that are here: a +0 dagger; 10 stones There is a stone staircase leading up here. You see here a +0 leather armour. Found a whip. There is an escape hatch in the floor here. Found a leather armour. l - 2 fizzy emerald potions You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. As you read the scroll labelled GOVEBB YQEUP, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. This is a scroll of acquirement! Something appears before you! g - the +11 executioner's axe of a sewer {heavy, Will+ MP+9} Okay, then. g - the +11 executioner's axe of a sewer (weapon) {heavy, Will+ MP+9} You are now empty-handed. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...............[.......... #...##...........#####..... ######.##.##............... #.##.######.####.##.## #.##.## #....>....... #.....# #..##.###.... ####..# #..#.## ##.## #..####....# #... #.@#.....#.## ##.#. #...........###<.#. ##.#...........#.#. #.#.##..#######..# #)#.##..# ##.# #.#.##..########.# #.#............#.# #.#.##.†######.#.# #.#.##...........) There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 6 bats 7 endoplasms 4 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 6 jackals A quokka (D:1) 4 ball pythons 4 frilled lizards 4 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyj the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Juicyj set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 517 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 517 | D:1 | Learned a level 1 spell: Necrotise 1286 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1846 | D:2 | Identified a scroll of acquirement 1846 | D:2 | Acquired the +11 executioner's axe of a sewer {heavy, Will+ | MP+9} 1850 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_corners D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | 25 || 97 Necrotise | 1 | || 1 Use: Scroll | | 2 || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1848 | 1784 | 64 | 0 | 1608 | 2 | 924.0 | Dungeon | 1848 | 1784 | 64 | 0 | 1608 | 2 | 924.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 741 daAuts