Dungeon Crawl Stone Soup version 0.32-a0-643-ga006e7742e (webtiles) character file. Game seed: 14626513382983483228 6 Juicyj the Poker (level 1, -1/17 HPs) Began as a Merfolk Gladiator on Mar 7, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (60 turns). Juicyj the Poker (Merfolk Gladiator) Turns: 60, Time: 00:00:16 Health: -1/17 AC: 4 Str: 14 XL: 1 Next: 90% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of enchant armour {unknown} Skills: + Level 2.3 Fighting + Level 4.1 Polearms + Level 2.1 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. The jackal attacks as it pursues you! The jackal misses you. Throw: 3 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (50% to hit) You throw a throwing net. The throwing net hits the jackal. The jackal is caught in the net! The jackal struggles against the net. x2 The jackal struggles against the net. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (entangled in a net, about 10% to evade your +0 trident) You reach to attack! You hit the jackal. You kill the jackal! You puncture the ball python! You kill the ball python! The endoplasm freezes you. You are frozen. You see here a ball python corpse. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... .###~###.....# ...#'#.....#.# ..........##.# #.......####.# ###...### #.# ##'## #.# #.#######.##### #.............# #########.###@# #.# #J# #.# #KJ...# #.. .K....... ###...####### #...# #...# #.... ..... You could see 2 endoplasms and 2 kobolds. Vanquished Creatures 2 ball pythons (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juicyj the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 60 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring Action || total ---------------------------++------- Melee: Trident || 19 Throw: Throwing net || 1 Armour: Leather armour || 19 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 28 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 0 | 28 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 58 daAuts