JumbleTraveling Level 1 of the Dungeon (0, 0, D:1) 13 bolts (0, 22, D:1) a +0 dagger (8, -9, D:1) a +0 spear (9, 20, D:1) 23 arrows (10, 36, D:1) 5 stones (11, 19, D:1) 21 stones (12, 10, D:1) a +0 whip (14, -7, D:1) a +0 short sword (14, 29, D:1) 5 stones a +0 dagger a +0 dagger (15, 28, D:1) a +0 club (24, 15, D:1) a +0 short sword (26, 29, D:1) a +0 club (32, 10, D:1) a +0 short sword (44, 1, D:1) a +0 club (55, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 bolts (9, -32, D:2) 19 stones (15, -15, D:2) a staff of air (22, 2, D:2) 5 stones a +0 dagger (25, -17, D:2) a +2 quarterstaff of chaos a +0 cloak (26, -18, D:2) a +0 mace (37, -11, D:2) 3 stones a +0 whip (37, -7, D:2) a +0 robe a +0 scythe (40, -20, D:2) a +0 dagger (43, -32, D:2) 12 sling bullets (45, -14, D:2) 16 stones (50, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 hunting sling 18 stones (1, -27, D:3) a +0 club a +0 ring mail a +0 dagger a +0 leather armour (2, -30, D:3) a +0 flail (2, -28, D:3) a +0 mace a +0 club (5, -22, D:3) a +0 dagger a +0 leather armour (6, -22, D:3) a +0 flail a +0 club a +0 club a +0 leather armour a +0 trident a +0 ring mail (10, -38, D:3) 17 stones (13, 8, D:3) a +0 dagger (20, -3, D:3) a Trismegistus Codex (21, -36, D:3) a +0 club a stone (22, 9, D:3) a +0 dagger 5 stones (23, -30, D:3) a +0 robe (34, -5, D:3) a +0 club (38, -2, D:3) a +0 club (39, -1, D:3) a +0 club (unseen) Level 4 of the Dungeon [Shop] Xaphose's Overcharged Wands a wand of mindburst (40) (748 gold) a wand of charming (25) (459 gold) a wand of paralysis (25) (459 gold) a wand of digging (15) (646 gold) a wand of digging (15) (646 gold) a wand of digging (15) (646 gold) (0, 0, D:4) 2 boomerangs (7, -3, D:4) a +0 hand axe a +0 ring mail a +0 scale mail a +0 trident (8, -3, D:4) a +0 falchion a +0 robe (8, -2, D:4) a +0 war axe (20, 10, D:4) a Grand Grimoire (22, -5, D:4) a +0 dagger (28, -17, D:4) 13 sling bullets (29, -26, D:4) a +0 club (30, -27, D:4) a +0 short sword (31, -29, D:4) a +0 robe a +0 dagger (34, 1, D:4) a +0 club Level 5 of the Dungeon (5, 28, D:5) a +0 giant club (21, 45, D:5) a +0 hand axe (24, 4, D:5) a +0 halberd (34, 20, D:5) a +0 club (35, 21, D:5) a +0 mace (35, 22, D:5) a +0 scale mail (still there?) a +0 mace (still there?) (36, 22, D:5) a +0 dagger (still there?) a +0 club (still there?) an orc skeleton (still there?) (37, 18, D:5) a +0 hand axe (37, 21, D:5) a +0 battleaxe (45, 23, D:5) 23 bolts (51, 9, D:5) a +0 rapier (53, 4, D:5) 24 sling bullets Level 6 of the Dungeon (0, 0, D:6) a staff of death (6, -24, D:6) a +0 scale mail (8, -15, D:6) a +0 dagger a +0 shortbow 10 arrows (9, -12, D:6) a +0 trident (10, -36, D:6) 17 sling bullets (10, -24, D:6) a +0 robe (10, -15, D:6) a +0 giant club a +1 vorpal mace (10, -8, D:6) a +0 leather armour a +0 dagger a +0 leather armour a +0 mace a +0 mace (10, -6, D:6) a +0 scale mail a +0 hand axe (20, -27, D:6) a +0 leather armour a +0 dagger (20, -25, D:6) a +0 dagger a +0 flail a +0 robe a +0 dagger (21, -27, D:6) a +0 leather armour a +0 dagger (21, -1, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (22, -1, D:6) a human corpse (skeletalised by now) (31, -23, D:6) a +0 rapier