Dungeon Crawl Stone Soup version 0.32-a0-120-gfac0567ad4 (webtiles) character file. Game seed: 9029840450424361104 42 Juni the Firebug (level 3, 0/20 HPs) Began as a Tengu Fire Elementalist on Feb 6, 2024. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (921 turns). Juni the Firebug (Tengu Fire Elementalist) Turns: 921, Time: 00:01:51 Health: 0/20 AC: 2 Str: 8 XL: 3 Next: 56% Magic: 6/7 EV: 12 Int: 17 God: Gold: 21 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . c - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Armour + Level 2.3 Dodging + Level 2.2 Stealth * Level 2.3 Spellcasting * Level 2.5 Conjurations * Level 3.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 z - Scorch Fire 28% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Flame Wave Conj/Fire 12% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5070 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The jackal misses you. You conjure some foxfire! The jackal barely misses you. You now have 6/7 mp. You conjure some foxfire! The foxfire hits the jackal. x2 You kill the jackal! The foxfire hits the jackal but does no damage. You now have 5/7 mp. You conjure some foxfire! The foxfire hits the jackal. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You take 2 damage, and have 15/20 hp. You now have 4/7 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal but does no damage. The jackal attacks as it pursues you! The jackal completely misses you. You are too injured to fight recklessly! Hit: c) +0 mace Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 49% to evade your +0 mace) You closely miss the jackal. The jackal misses you. The jackal bites you. The jackal closely misses you. The jackal barely misses you. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal completely misses you. The jackal bites you. x2 You take 4 damage, and have 11/20 hp. You now have 3/7 mp. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal closely misses you. x3 The jackal bites you but does no damage. The jackal closely misses you. You now have 2/7 mp. Unknown command. The foxfire hits the jackal. The jackal attacks as it pursues you! The jackal completely misses you. The jackal misses you. You hit the jackal. You peck the jackal. You kill the jackal! The jackal bites you. x2 The jackal bites you but does no damage. You take 1 damage, and have 10/20 hp. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You take 3 damage, and have 7/20 hp. You now have 2/7 mp. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! Unknown command. Casting: Foxfire (safe; 5% risk of failure) Flames lash the jackal. You kill the jackal! The foxfire hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 You take 1 damage, and have 6/20 hp. You now have 0/7 mp. The jackal barely misses you. Your magical contamination has completely faded away. Things that are here: a +0 club; a jackal corpse; a jackal corpse You hit the jackal. Your kick misses the jackal. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/20 hp. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal misses you. Hit: c) +0 mace Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 49% to evade your +0 mace) You hit the jackal. You claw the jackal. Your punch misses the jackal. The jackal barely misses you. The goblin closely misses you. The jackal closely misses you. The goblin closely misses you. Magic courses through your body. The jackal barely misses you. The goblin hits you but does no damage. MP restored: 7 You are too injured to fight recklessly! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The goblin hits you with a +0 dagger. You die... .###.###### #....÷............. ## #......# ###)##............. # ######.######..##...÷......... ##### #......#.###............. ....##########...# ##....÷....... .##.........##>.## ##..........# .##########....w## #####.#.#### .# ###.ghg#### #...# ## #g.##@v..## ##..# #.###v....# #..# #.# ####### #†.# #.# #..# ......ghh# #..# .g.......# #..# .........# #..# .........# .........# You could see a dart slug, a jackal and 2 goblins. Vanquished Creatures 3 ball pythons (D:1) 6 endoplasms (D:1) 3 hobgoblins (D:1) 13 jackals (D:1) A kobold (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 33 creatures vanquished. Vanquished Creatures (others) 65 foxfires (D:1) 65 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Juni the Tengu Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | Juni: test 0 | D:1 | Juni: soon 0 | D:1 | Juni: so 0 | D:1 | Juni: I 0 | D:1 | Juni: ma 0 | D:1 | Juni: have 0 | D:1 | Juni: loead 0 | D:1 | Juni: veaw 0 | D:1 | Juni: yes 102 | D:1 | elongatedgoose: noooooooooooooo 132 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/6 135 | D:1 | elongatedgoose: stayyyyyyyyyyyyyyyy 135 | D:1 | HP: 5/15 [hobgoblin (5)] 178 | D:1 | Juni: sowy 178 | D:1 | Juni: why? 276 | D:1 | elongatedgoose: stave off boredom 477 | D:1 | Learned a level 2 spell: Scorch 545 | D:1 | Reached skill level 2 in Conjurations 650 | D:1 | Reached XP level 3. HP: 20/20 MP: 2/7 913 | D:1 | HP: 10/20 [jackal (1)] 917 | D:1 | HP: 4/20 [jackal (2)] 921 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.5 Fighting | | 0.6 Armour | | 0.6 Dodging | | 2.3 Stealth | | 2.2 Spellcasting | | 2.3 Fire Magic | | 3.6 Action || total ---------------------------++------- Melee: Mace || 19 Kick || 7 Peck || 4 Cast: Foxfire || 45 Scorch || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 33 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 928 | 928 | 0 | 38 | 690 | 1 | 928.0 | Dungeon | 928 | 928 | 0 | 38 | 690 | 1 | 928.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 928 | 928 | 0 | 38 | 690 | 1 | 928.0 | Dungeon | 928 | 928 | 0 | 38 | 690 | 1 | 928.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 61.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 61.0 +-------+-------+-------+-------+-------+----------------------