Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.27.1-3-gb3d3a73c9e Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 10851847622129165837, deterministic pregen: 1 Command line: /usr/games/crawl-0.27 -name JuniperTheExplorer -rc /dgldir/rcfiles/crawl-0.27/JuniperTheExplorer.rc -macro /dgldir/rcfiles/crawl-0.27/JuniperTheExplorer.macro -morgue /dgldir/morgue/JuniperTheExplorer/ -sprint -webtiles-socket /crawl-master/webserver/sockets/JuniperTheExplorer:2021-10-14.20:46:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.27(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x562c78ca490f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.27(_Z13do_crash_dumpv+0x431) [0x562c78cac191]: do_crash_dump() /usr/games/crawl-0.27(_Z20crash_signal_handleri+0x1fa) [0x562c78ca4d9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f23b6b53210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f23b6b5318b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f23b6b32859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f23b6f2a951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f23b6f3647c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f23b6f364e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f23b6f36799] /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e562) [0x7f23b6f2a562] /usr/games/crawl-0.27(_ZN17crawl_view_buffer6resizeERK9coord_def+0x212) [0x562c79258fc2]: crawl_view_buffer::resize(coord_def const&) /usr/games/crawl-0.27(_ZN17crawl_view_bufferC2ERKS_+0x3c) [0x562c7925913c]: crawl_view_buffer::crawl_view_buffer(crawl_view_buffer const&) /usr/games/crawl-0.27(_ZN14TilesFramework9_send_mapEb+0x1363) [0x562c792c4803]: TilesFramework::_send_map(bool) /usr/games/crawl-0.27(_ZN14TilesFramework6redrawEv+0x139) [0x562c792c4f79]: TilesFramework::redraw() /usr/games/crawl-0.27(_Z8getch_ckv+0xb9) [0x562c792c8f09]: getch_ck() /usr/games/crawl-0.27(+0x667756) [0x562c78efe756]: /usr/games/crawl-0.27(_Z25getch_with_command_macrosv+0x180) [0x562c78f022d0]: getch_with_command_macros() /usr/games/crawl-0.27(+0xa3a364) [0x562c792d1364]: /usr/games/crawl-0.27(+0xa3a9bd) [0x562c792d19bd]: /usr/games/crawl-0.27(main+0x1a5) [0x562c78c00f45]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f23b6b340b3]: /usr/games/crawl-0.27(_start+0x2e) [0x562c78c01a5e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.27/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.27/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.27/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #27, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The elephant is almost dead. You hit the elephant but do no damage. The elephant is almost dead. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You barely miss the elephant. The elephant is almost dead. The elephant tramples you but does no damage. You block the elephant's attack. You barely miss the elephant. The elephant is almost dead. You sock the elephant! You kill the elephant! You block the elephant's attack. The elephant trunk-slaps you but does no damage. You have reached level 12! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel clever. Items here: ( ))))) [[[. Items here: ))))) [[[. You feel very mighty all of a sudden. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You completely miss the elephant. You thump the elephant! The elephant is moderately wounded. The elephant tramples you but does no damage. You block the elephant's attack. You bludgeon the elephant!! The elephant is heavily wounded. You sock the elephant! The elephant is severely wounded. You hit the elephant. The elephant is almost dead. You block the elephant's attack. x2 You sock the elephant! You kill the elephant! You closely miss the komodo dragon. The guardian serpent casts a spell at you. The elephant blinks! You sock the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon closely misses you. You sock the komodo dragon! The komodo dragon is heavily wounded. The elephant tramples you but does no damage. You block the elephant's attack. You sock the komodo dragon! The komodo dragon is severely wounded. You block the komodo dragon's attack. You hit the komodo dragon. The komodo dragon is almost dead. The elephant closely misses you. You block the elephant's attack. You sock the komodo dragon! You kill the komodo dragon! The deep troll bites you but does no damage. The deep troll claws you but does no damage. The deep troll claws you. Items here: ( ))))) [[[. You sock the elephant! The elephant is lightly wounded. You block the deep troll's attack. The deep troll claws you. x2 You sock the elephant! The elephant is moderately wounded. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You bludgeon the elephant!! The elephant is severely wounded. The deep troll misses you. The deep troll claws you but does no damage. x2 You thump the elephant! The elephant is almost dead. You block the elephant's attack. x2 You thump the elephant! You kill the elephant! Your Armour skill increases to level 12! Items here: ))))) [[[ †. You bludgeon the deep troll!! The deep troll is heavily wounded. The deep troll bites you but does no damage. You block the deep troll's attack. x2 You sock the deep troll! The deep troll is severely wounded. You bludgeon the deep troll!! You kill the deep troll! Your Fighting skill increases to level 15! Your Shields skill increases to level 17! The guardian serpent hits you but does no damage. The guardian serpent closely misses you. Items here: ( ))))) [[[. Your plate armour prevents you from hitting the guardian serpent. You bludgeon the guardian serpent!! The guardian serpent is severely wounded. You block the guardian serpent's attack. You bludgeon the guardian serpent!! You kill the guardian serpent! You see here a guardian serpent corpse. You see here a +0 short sword. Agnes the Wanderer comes into view. She is wielding a +2 lajatang of speed. There is an open door to the Storerooms (Easy) here. An adder simulacrum comes into view. Agnes drinks a potion. Agnes seems to grow stronger. You block Agnes's attack. Agnes hits you with a +2 lajatang of speed. A bat simulacrum comes into view. Agnes hits you with a +2 lajatang of speed!!! A water elemental comes into view. A snapping turtle and a small abomination come into view. The snapping turtle hisses angrily. Agnes hits you with a +2 lajatang of speed!! * * * LOW HITPOINT WARNING * * * You thump the adder simulacrum! The adder simulacrum vaporises! You block Agnes's attack. You feel much better. Agnes completely misses you. Agnes closely misses you. You block Agnes's attack. You block the bat simulacrum's attack. You thump Agnes! Agnes is lightly wounded. Agnes misses you. You block the bat simulacrum's attack. You barely miss Agnes. Agnes is lightly wounded. Agnes hits you with a +2 lajatang of speed!! * * * LOW HITPOINT WARNING * * * You block the bat simulacrum's attack. You feel much better. You block the bat simulacrum's attack. You block Agnes's attack. The bat simulacrum hits you but does no damage. Agnes hits you with a +2 lajatang of speed. Agnes hits you but does no damage. The bat simulacrum barely misses you. You feel much better. The bat simulacrum closely misses you. Agnes barely misses you. You block the small abomination's attack. The bat simulacrum hits you but does no damage. Agnes closely misses you. You block Agnes's attack. You block the small abomination's attack. You block the bat simulacrum's attack. You block Agnes's attack. Agnes hits you with a +2 lajatang of speed! The bat simulacrum barely misses you. Agnes hits you with a +2 lajatang of speed!! * * * LOW HITPOINT WARNING * * * You block the bat simulacrum's attack. You block Agnes's attack. The bat simulacrum hits you but does no damage. Agnes closely misses you. You block the small abomination's attack. You block the small abomination's attack. There is an open door to the Storerooms (Easy) here. You feel much better. You block the bat simulacrum's attack. You block Agnes's attack. The bat simulacrum barely misses you. You block the small abomination's attack. You block Agnes's attack. The bat simulacrum misses you. Agnes hits you with a +2 lajatang of speed!! * * * LOW HITPOINT WARNING * * * You block Agnes's attack. You see here a +0 short sword. You feel much better. You block Agnes's attack. x2; Agnes misses you. You block Agnes's attack. You see here a guardian serpent corpse. Agnes hits you but does no damage. Items here: ( ))))) [[[. You block Agnes's attack. Items here: ))))) [[[ †. Agnes completely misses you. Items here: )))) [[[. You feel much better. You block Agnes's attack. Agnes hits you with a +2 lajatang of speed!! Agnes hits you with a +2 lajatang of speed. You thump Agnes! Agnes is lightly wounded. Agnes hits you with a +2 lajatang of speed! You completely miss Agnes. Agnes is lightly wounded. You block Agnes's attack. You barely miss Agnes. Agnes is lightly wounded. Agnes barely misses you. You sock Agnes! Agnes is moderately wounded. You block Agnes's attack. Agnes hits you with a +2 lajatang of speed!!! * * * LOW HITPOINT WARNING * * * You bludgeon Agnes!! Agnes is heavily wounded. Agnes completely misses you. You bludgeon Agnes!! Agnes is severely wounded. You block Agnes's attack. You bludgeon Agnes!! You kill Agnes! You feel much better. The bat simulacrum hits you but does no damage. You block the bat simulacrum's attack. The bat simulacrum closely misses you. You feel much better. The bat simulacrum misses you. The bat simulacrum closely misses you. You block the bat simulacrum's attack. You block the bat simulacrum's attack. You feel a little less mighty now. The bat simulacrum closely misses you. You block the bat simulacrum's attack. You hit the bat simulacrum. The bat simulacrum vaporises! Throw: 15 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental (freezing vapour, 75% to hit) You throw a poisoned dart. The poisoned dart hits the water elemental. The water elemental is engulfed in freezing vapours. You hit the water elemental. The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! You sock the water elemental! The water elemental is heavily damaged. Your lungs strain for air! You barely miss the water elemental. The water elemental is heavily damaged. Your lungs strain for air! You sock the water elemental! The water elemental is almost destroyed. Your lungs strain for air! You block the water elemental's attack. You block the snapping turtle's attack. You hit the water elemental. The water elemental is almost destroyed. Your lungs strain for air! You sock the water elemental! You destroy the water elemental! You gasp with relief as air once again reaches your lungs. You block the snapping turtle's attack. You hit the snapping turtle. The snapping turtle is lightly wounded. You block the snapping turtle's attack. You barely miss the snapping turtle. The snapping turtle is lightly wounded. You sock the snapping turtle! The snapping turtle is moderately wounded. You block the snapping turtle's attack. You barely miss the snapping turtle. The snapping turtle is moderately wounded. You bludgeon the snapping turtle!! The snapping turtle is severely wounded. You hit the snapping turtle. The snapping turtle is almost dead. The snapping turtle bites you but does no damage. You sock the snapping turtle! The snapping turtle is almost dead. You sock the snapping turtle! You kill the snapping turtle! s - 15 poisoned darts (gained 1) You see here a snapping turtle corpse. Items here: )))) [[[. Items here: )))))) [[[[ †. Items here: ( ))))) [[[. You see here a guardian serpent corpse. You barely miss the small abomination. You block the small abomination's attack. You sock the small abomination! The small abomination is severely damaged. You hit the small abomination. The small abomination is severely damaged. You block the small abomination's attack. You hit the small abomination. The small abomination is almost destroyed. You sock the small abomination! You destroy the small abomination! Your Armour skill increases to level 13! You start resting. HP restored. You see here a guardian serpent corpse. Items here: ( ))))) [[[. You see here a guardian serpent corpse. A deep elf zephyrmancer comes into view. It is wielding a +1 vampiric trident. You see here a +0 short sword. The deep elf zephyrmancer shouts! You hear an angry hiss. A phantasmal warrior comes into view. A killer bee comes into view. You see here a +0 short sword. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning misses you. You see here a guardian serpent corpse. A killer bee comes into view. The phantasmal warrior blinks! Items here: ( ))))) [[[. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! Items here: )))))) [[[[ †. Items here: )))) [[[. You see here a snapping turtle corpse. You feel very mighty all of a sudden. The phantasmal warrior blinks! The phantasmal warrior hits you but does no damage. You see here a snapping turtle corpse. You sock the phantasmal warrior! The phantasmal warrior is lightly damaged. You block the phantasmal warrior's attack. You closely miss the phantasmal warrior. The phantasmal warrior is lightly damaged. You completely miss the phantasmal warrior. The phantasmal warrior is lightly damaged. The phantasmal warrior hits you. You sock the phantasmal warrior! The phantasmal warrior is heavily damaged. You sock the phantasmal warrior! The phantasmal warrior is severely damaged. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! You sock the phantasmal warrior! You destroy the phantasmal warrior! You hit the killer bee. The killer bee is heavily wounded. The killer bee stings you. You hit the killer bee. The killer bee is almost dead. You bludgeon the killer bee!! You kill the killer bee! Items here: )))) [[[ †. Items here: )))))) [[[[ †. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you!! Items here: ( ))))) [[[. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you!! You see here a guardian serpent corpse. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning misses you. You see here a +0 short sword. You block the deep elf zephyrmancer's attack. You bludgeon the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. You block the deep elf zephyrmancer's attack. You bludgeon the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! A komodo dragon comes into view. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse There is an open door to the Storerooms (Easy), spattered with blood here. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse You see here a +0 short sword. You see here a guardian serpent corpse. Items here: ( ))))) [[[. Items here: )))))) [[[[ †. You block the komodo dragon's attack. Items here: ( ))))) [[[. You sock the komodo dragon! The komodo dragon is moderately wounded. You hit the komodo dragon. The komodo dragon is moderately wounded. You sock the komodo dragon! The komodo dragon is heavily wounded. You block the komodo dragon's attack. You bludgeon the komodo dragon!! You kill the komodo dragon! Your Shields skill increases to level 18! You see here a guardian serpent corpse. You see here a guardian serpent corpse. You start resting. HP restored. You see here a +0 short sword. The killer bee buzzes angrily. You hear an angry buzzing noise. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse A killer bee comes into view. The killer bee moves out of view. You see here a +0 short sword. The killer bee barely misses you. You see here a guardian serpent corpse. You bludgeon the killer bee!! You kill the killer bee! A killer bee comes into view. The killer bee buzzes angrily. You see here a killer bee corpse. The killer bee buzzes angrily. You see here a +0 short sword. The killer bee closely misses you. You see here a killer bee corpse. You block the killer bee's attack. You see here a guardian serpent corpse. You sock the killer bee! The killer bee is heavily wounded. You block the killer bee's attack. You sock the killer bee! You kill the killer bee! You bludgeon the killer bee!! You kill the killer bee! Things that are here: a killer bee corpse; a killer bee corpse You see here a +0 short sword. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse A basilisk comes into view. There is an open door to the Storerooms (Easy), spattered with blood here. You feel a little less mighty now. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse You see here a +0 short sword. Things that are here: a killer bee corpse; a killer bee corpse You see here a guardian serpent corpse. Items here: ( ))))) [[[. Items here: )))))) [[[[ †. Items here: )))) [[[ †. You see here a snapping turtle corpse. You open the door. There is an open door here. You close the door. You open the door. A minotaur comes into view. It is wielding a staff of fire and quivering silver javelins. The minotaur bellows! There is an open door here. You hit the minotaur. The minotaur is lightly wounded. You sock the minotaur! The minotaur is lightly wounded. You block the minotaur's attack. The minotaur gores you but does no damage. You hit the minotaur. The minotaur is lightly wounded. You sock the minotaur! The minotaur is moderately wounded. The minotaur hits you but does no damage. The minotaur burns you! You block the minotaur's attack. You hit the minotaur but do no damage. The minotaur is moderately wounded. Your plate armour prevents you from hitting the minotaur. The minotaur furiously retaliates! The minotaur headbutts you, but does no damage. The minotaur is moderately wounded. You sock the minotaur! The minotaur is moderately wounded. You block the minotaur's attack. The minotaur gores you! Your plate armour prevents you from hitting the minotaur. The minotaur furiously retaliates! The minotaur headbutts you, but does no damage. The minotaur is moderately wounded. You sock the minotaur! The minotaur is heavily wounded. You block the minotaur's attack. The minotaur gores you but does no damage. You sock the minotaur! The minotaur is heavily wounded. You bludgeon the minotaur!! The minotaur is almost dead. You hit the minotaur. The minotaur is almost dead. The minotaur hits you with a staff of fire. The minotaur burns you. You block the minotaur's attack. You sock the minotaur! The minotaur is almost dead. You closely miss the minotaur. The minotaur is almost dead. The minotaur hits you but does no damage. The minotaur burns you. The minotaur gores you but does no damage. You hit the minotaur but do no damage. The minotaur is almost dead. You sock the minotaur! You kill the minotaur! d - a +6 ring of strength Items here: ( ) [ |. Okay, then. You start resting. HP restored. The basilisk hisses angrily. There is an open door here. The basilisk gazes at you. You are slowing down. The basilisk gazes at you. You easily resist. Your limbs are stiffening. You see here a snapping turtle corpse. You miss the basilisk. You have turned to stone. The basilisk barely misses you. The basilisk bites you but does no damage. x2 The basilisk gazes at you. You easily resist. The basilisk bites you but does no damage. The basilisk gazes at you. You easily resist. The basilisk gazes at you. You easily resist. The basilisk bites you but does no damage. x3 You turn to flesh and can move again. You hit the basilisk but do no damage. The basilisk barely misses you. You miss the basilisk. You thump the basilisk! The basilisk is moderately wounded. You block the basilisk's attack. You closely miss the basilisk. The basilisk is moderately wounded. You closely miss the basilisk. The basilisk is moderately wounded. You bludgeon the basilisk!! The basilisk is almost dead. The basilisk gazes at you. You easily resist. You bludgeon the basilisk!! You kill the basilisk! Items here: )))) [[[ ††. Items here: )))))) [[[[ ÷. Items here: )))) [[[ ††. You see here a snapping turtle corpse. You close the door. You see here a snapping turtle corpse. Items here: )))) [[[ ††. Items here: )))))) [[[[ ÷. Items here: ( ))))) [[[. You see here a guardian serpent skeleton. Things that are here: a killer bee corpse; a killer bee corpse You see here a +0 short sword. A merfolk avatar and a simulacrum come into view. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse You cannot move away from the merfolk avatar! You cannot move away from the merfolk avatar! Throw: 15 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder simulacrum Aim: an adder simulacrum (65% to hit) You throw a poisoned dart. The poisoned dart hits the adder simulacrum. The pull of its song draws you forwards. The merfolk avatar chants its luring song. Throw: 14 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk avatar, p - adder simulacrum Aim: a merfolk avatar (mesmerising, 59% to hit) You throw a poisoned dart. The poisoned dart hits the adder simulacrum. The merfolk avatar chants its luring song. You thump the adder simulacrum! The adder simulacrum vaporises! Really walk into that cloud of freezing vapour? Okay, then. You break out of your daze! The merfolk avatar chants a haunting song. You resist. The merfolk avatar chants a haunting song. You resist. You see here a poisoned dart. You thump the merfolk avatar! The merfolk avatar is lightly wounded. You hit the merfolk avatar. The merfolk avatar is moderately wounded. You sock the merfolk avatar! The merfolk avatar is moderately wounded. You hit the merfolk avatar. The merfolk avatar is moderately wounded. You hit the merfolk avatar. The merfolk avatar is heavily wounded. Your plate armour prevents you from hitting the merfolk avatar. The merfolk avatar is heavily wounded. You closely miss the merfolk avatar. The merfolk avatar is heavily wounded. You closely miss the merfolk avatar. The merfolk avatar is heavily wounded. You thump the merfolk avatar! The merfolk avatar is heavily wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. You sock the merfolk avatar! The merfolk avatar is severely wounded. Your plate armour prevents you from hitting the merfolk avatar. The merfolk avatar is severely wounded. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You hit the merfolk avatar. The merfolk avatar is severely wounded. You thump the merfolk avatar! The merfolk avatar is almost dead. You hit the merfolk avatar. The merfolk avatar is almost dead. You sock the merfolk avatar! You are no longer entranced. You kill the merfolk avatar! Your Fighting skill increases to level 16! s - 14 poisoned darts (gained 1) There is an open door to the Entrance Hall (Safe), spattered with blood here. s - 15 poisoned darts (gained 1) You close the door. There is an open door to the Storerooms (Easy), spattered with blood here. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf corpse There is an open door to the Storerooms (Easy), spattered with blood here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. Found the +3 leather armour of Subjectivity {rC- Dex+5} and 13 stones. There is an open door here. Found 18 sling bullets and a book of Hexes. Found a dagger. You pick up a book of Air and begin reading... You add the spells Shock and Airstrike to your library. You see here a +0 dagger. You see here the +3 leather armour of Subjectivity {rC- Dex+5}. Found a book of Displacement. You pick up a book of Displacement and begin reading... You add the spells Lesser Beckoning, Gell's Gravitas and Teleport Other to your library. You see here 13 stones. You pick up a book of Hexes and begin reading... You add the spells Inner Flame, Cause Fear and Discord to your library. You see here 13 stones. Found a box of beasts. Found a scroll of blinking. You see here a box of beasts. j - a box of beasts You see here 13 stones. You see here the +3 leather armour of Subjectivity {rC- Dex+5}. There is an open door here. You close the door. A red ugly thing comes into view. The red ugly thing gurgles horribly! You block the red ugly thing's attack. You barely miss the red ugly thing. The red ugly thing pecks you. You are engulfed in flames!! You sock the red ugly thing! The red ugly thing is lightly wounded. You sock the red ugly thing! The red ugly thing is moderately wounded. You block the red ugly thing's attack. You sock the red ugly thing! The red ugly thing is heavily wounded. Your plate armour prevents you from hitting the red ugly thing. The red ugly thing is heavily wounded. You sock the red ugly thing! The red ugly thing is severely wounded. The red ugly thing pecks you! You are engulfed in flames!! You bludgeon the red ugly thing!! You kill the red ugly thing! Your Staves skill increases to level 17! A fire crab comes into view. You see here an ugly thing corpse. The fire crab breathes flames at you. The blast of flame engulfs you but does no damage. You are engulfed in blazing flames. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You close the huge gate. You start resting. HP restored. You close the huge gate. You close the huge gate. You see here a +0 spear. You see here a +0 spear. You see here a +0 spear. There is an open door to the Storerooms (Easy), spattered with blood here. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf skeleton You close the door. Things that are here: a +1 vampiric trident; a +0 scale mail; an elf skeleton There is an open door to the Storerooms (Easy), spattered with blood here. You see here a +0 spear. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. Throw: 15 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fire crab Aim: a fire crab (79% to hit) You throw a poisoned dart. The poisoned dart barely misses the fire crab. You block the fire crab's attack. x2 You sock the fire crab! The fire crab is moderately wounded. You block the fire crab's attack. x2 You sock the fire crab! The fire crab is heavily wounded. You sock the fire crab! The fire crab is severely wounded. You block the fire crab's attack. x2 You sock the fire crab! The fire crab is almost dead. You sock the fire crab! You kill the fire crab! Your Throwing skill increases to level 1! s - 15 poisoned darts (gained 1) You see here an ugly thing corpse. An ice dragon comes into view. The ice dragon roars deafeningly! You feel protected. You feel very mighty all of a sudden. You bludgeon the ice dragon!! The ice dragon is moderately wounded. You sock the ice dragon! The ice dragon is moderately wounded. The ice dragon breathes frost at you. The blast of cold hits you!! You resist. You sock the ice dragon! The ice dragon is heavily wounded. You hit the ice dragon but do no damage. The ice dragon is heavily wounded. You closely miss the ice dragon. The ice dragon is heavily wounded. You block the ice dragon's attack. The ice dragon barely misses you. The ice dragon tramples you. You stumble backwards! You hit the ice dragon. The ice dragon is severely wounded. You thump the ice dragon! The ice dragon is severely wounded. You block the ice dragon's attack. x2 The ice dragon tramples you but does no damage. You barely miss the ice dragon. The ice dragon is severely wounded. You bludgeon the ice dragon!! You kill the ice dragon! The ice dragon scales are intact enough to wear. You have reached level 13! Things that are here: +0 ice dragon scales; an ice dragon corpse There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. You start to feel less resistant. Your resistance to elements expires. You start waiting. You feel a little less mighty now. You start waiting. Done waiting. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Main Hall (Safe) here. Things that are here: +0 ice dragon scales; an ice dragon corpse k - +0 ice dragon scales There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You drop +0 ice dragon scales. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. The rime drake hisses angrily. The rime drake breathes ice at you. The flash freeze hits you!! You are encased in ice. The ice encasing you melts away. The rime drake bites you but does no damage. The rime drake breathes ice at you. The flash freeze misses you. You barely miss the rime drake. You bludgeon the rime drake!! The rime drake is severely wounded. The rime drake bites you but does no damage. You sock the rime drake! You kill the rime drake! You start resting. HP restored. A black mamba and a freezing wraith come into view. You block the black mamba's attack. You miss the black mamba. You sock the black mamba! The black mamba is moderately wounded. The black mamba bites you but does no damage. You hit the black mamba. The black mamba is moderately wounded. The black mamba bites you but does no damage. You sock the black mamba! The black mamba is heavily wounded. You closely miss the black mamba. The black mamba is heavily wounded. You block the black mamba's attack. You sock the black mamba! The black mamba is almost dead. The black mamba barely misses you. You hit the black mamba. You kill the black mamba! The freezing wraith barely misses you. You block the freezing wraith's attack. You block the freezing wraith's attack. The freezing wraith hits you but does no damage. You see here a black mamba corpse. You hit the freezing wraith. The freezing wraith is lightly damaged. You sock the freezing wraith! The freezing wraith is moderately damaged. You block the freezing wraith's attack. x2 You sock the freezing wraith! The freezing wraith is severely damaged. You bludgeon the freezing wraith!! You destroy the freezing wraith! There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You see here +0 ice dragon scales. k - +0 ice dragon scales You close the huge gate. You open the door. There is an open door to the Entrance Hall (Safe), spattered with blood here. There is a staircase leading out of the dungeon here. You see here a +0 trident. You drop +0 ice dragon scales. You drop a +6 ring of strength. There is a staircase leading out of the dungeon here. There is an open door to the Entrance Hall (Safe), spattered with blood here. You close the door. You close the door. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. You see here a black mamba corpse. A red devil comes into view. It is wielding a +0 trident. The red devil hits you but does no damage. You closely miss the red devil. You barely miss the red devil. You sock the red devil! The red devil is moderately wounded. The red devil hops backward while attacking. The red devil hits you from afar with a +0 trident. The red devil hops backward while attacking. The red devil hits you from afar with a +0 trident. The red devil hops backward while attacking. The red devil barely misses you. You hit the red devil. The red devil is heavily wounded. You block the red devil's attack. You hit the red devil. The red devil is heavily wounded. You thump the red devil! The red devil is almost dead. You block the red devil's attack. You barely miss the red devil. The red devil is almost dead. You closely miss the red devil. The red devil is almost dead. You hit the red devil. The red devil is almost dead. The red devil hops backward while attacking. The red devil hits you from afar with a +0 trident. The red devil hops backward while attacking. The red devil hits you but does no damage. You bludgeon the red devil!! You kill the red devil! You see here a +0 trident. You see here a +0 trident. A fire crab comes into view. The fire crab breathes flames at you. The blast of flame engulfs you but does no damage. You are engulfed in blazing flames. You closely miss the fire crab. You hit the fire crab but do no damage. The fire crab breathes flames at you. The blast of flame engulfs you but does no damage. You barely miss the fire crab. You are engulfed in blazing flames. You hit the fire crab but do no damage. You are engulfed in blazing flames. The fire crab breathes flames at you. The blast of flame engulfs you. You thump the fire crab! The fire crab is moderately wounded. You are engulfed in blazing flames. You hit the fire crab. The fire crab is moderately wounded. You are engulfed in blazing flames. You hit the fire crab. The fire crab is heavily wounded. You are engulfed in blazing flames. You block the fire crab's attack. The fire crab claws you. You are engulfed in flames! You thump the fire crab! The fire crab is severely wounded. You are engulfed in blazing flames. You hit the fire crab but do no damage. The fire crab is severely wounded. You are engulfed in blazing flames. The fire crab breathes flames at you. The blast of flame engulfs you but does no damage. You hit the fire crab. The fire crab is severely wounded. You are engulfed in blazing flames. You thump the fire crab! The fire crab is almost dead. You are engulfed in blazing flames. You hit the fire crab. The fire crab is almost dead. The fire crab breathes flames at you. The blast of flame engulfs you! You bludgeon the fire crab!! You kill the fire crab! You are engulfed in blazing flames. Your Armour skill increases to level 14! Your Shields skill increases to level 19! You are engulfed in blazing flames. You are engulfed in blazing flames. You start resting. HP restored. A green death comes into view. The green death roars! The green death gestures at you. A deep elf pyromancer comes into view. It is wielding a +0 long sword. The deep elf pyromancer shouts! You open the lid... ...and a larval stingweird beast leaps out! The box is emptied! The green death gestures at you. The blast of poison engulfs you. You are poisoned. You resist. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You feel sick. The deep elf pyromancer is engulfed in poison gas. The deep elf pyromancer is poisoned. You thump the deep elf pyromancer! The deep elf pyromancer is severely wounded. You feel sick. The deep elf pyromancer hits you but does no damage. You closely miss the deep elf pyromancer. The deep elf pyromancer is severely wounded. You feel sick. You sock the deep elf pyromancer! You kill the deep elf pyromancer! The green death gestures at you. The poison arrow hits your larval stingweird beast. Your larval stingweird beast partially resists. Your larval stingweird beast is poisoned. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - green death Aim: a green death (ally target) Attack! You feel sick. You feel sick. Your larval stingweird beast hits the green death. Your larval stingweird beast stings the green death but does no damage. The green death gestures at you. The poison arrow misses your larval stingweird beast. The poison arrow misses you. You feel sick. Your larval stingweird beast hits the green death. Your larval stingweird beast closely misses the green death. The green death hits your larval stingweird beast but does no damage. You feel sick. Your larval stingweird beast hits the green death. Your larval stingweird beast stings the green death but does no damage. The green death gestures at you. The bolt of poison hits your larval stingweird beast! Your larval stingweird beast dies! Your larval stingweird beast's corpse disappears in a puff of smoke! You feel sick. You are no longer poisoned. The green death gestures at you. The poison arrow hits you. You are poisoned. You partially resist. You hit the green death. The green death is lightly wounded. You feel sick. You hit the green death. The green death is lightly wounded. The green death hits you! You hit the green death. The green death is lightly wounded. You feel sick. You bludgeon the green death!! The green death is heavily wounded. You feel sick. You barely miss the green death. The green death is heavily wounded. You feel sick. The green death hits you but does no damage. You sock the green death! The green death is severely wounded. You thump the green death! The green death is almost dead. You feel sick. The green death gestures at you. The blast of poison misses you. You hit the green death. The green death is almost dead. You feel sick. You hit the green death. The green death is almost dead. You bludgeon the green death!! You kill the green death! You feel sick. Your Fighting skill increases to level 17! You feel sick. You see here a +0 long sword. You feel sick. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. A spriggan comes into view. It is wielding a +0 dagger. The spriggan shouts! You hear a chilling moan. An eidolon comes into view. An iron imp comes into view. You hit the spriggan. The spriggan is lightly wounded. You block the spriggan's attack. You miss the spriggan. The spriggan is lightly wounded. You sock the spriggan! The spriggan is almost dead. The spriggan hits you but does no damage. You completely miss the spriggan. The spriggan is almost dead. You bludgeon the spriggan!! You kill the spriggan! You thump the eidolon! The eidolon is lightly damaged. The eidolon closely misses you. The eidolon hits you but does no damage. You bludgeon the eidolon!! The eidolon is moderately damaged. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27.1-3-gb3d3a73c9e Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [JuniperTheExplorer] Species: Formicid Job: Fighter HP: 120/120; mods: 0/0 MP: 13/13; mod: 0 Stats: 21 (21) 9 (9) 14 (14) Position: (73, 41), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 17 | 8003 | 57/1135 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 27 | 17 | 10197 | 747/1350 Slings | X | 1 | 0 | 0 | 0 | 0/42 Bows | X | 1 | 0 | 0 | 0 | 0/70 Crossbows | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 3 | 1 | 145 | 95/100 Armour | X | 1 | 18 | 14 | 5222 | 177/883 Dodging | X | 1 | 1 | 5 | 1192 | 301/357 Stealth | X | 1 | 0 | 5 | 530 | 85/179 Shields | X | 1 | 16 | 19 | 8836 | 139/1167 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/50 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 1 | 0 | 0 | 0 | 0/35 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 0 | 0 | 0 | 0/35 Poison Magic | X | 1 | 0 | 0 | 0 | 0/29 Invocations | X | 1 | 0 | 0 | 0 | 0/35 Evocations | X | 1 | 1 | 0 | 11 | 11/42 Spell bugs: Durations: Attributes: #12: 13 #27: 31341 #49: 208 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +6 quarterstaff of speed eq slot #1, inv slot #1: +2 cloak eq slot #4, inv slot #0: +2 pair of boots eq slot #5, inv slot #2: +3 kite shield eq slot #6, inv slot #7: +4 plate armour eq slot #7, inv slot #15: ring of poison resistance eq slot #8, inv slot #12: +3 ring of evasion eq slot #9, inv slot #16: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: { {{ {{{{ { {{ {{ { ####################+# .....)..........@W...# ..................)..# ###++##############..# {{ {{{ {.# {{{ { { ..# { 5.# ..# ..# {{{ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 20 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 24 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 28 at (21, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 29 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 33 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 37 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 41 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 42 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 45 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 47 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 49 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 53 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 55 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 56 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 57 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 59 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 61 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 63 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 64 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 65 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 66 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 67 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 68 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 69 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 70 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 71 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 72 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 73 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 74 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 75 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 77 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 79 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 81 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 83 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 85 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 87 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 89 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 91 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 93 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 95 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 97 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 99 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 100 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 101 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 103 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 105 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 107 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 115 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (70, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 131 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 135 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 137 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 139 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 141 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 143 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 169 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 171 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 173 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>