JuniperTheExplorer the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 flail a +0 scale mail a +0 kite shield (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +4 long sword "Grim Tooth" {vorpal, rN++ Int-3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+2). It greatly protects you from negative energy. (61, 8, D) a +0 longbow of freezing (61, 26, D) a +2 battleaxe of venom (61, 28, D) a +3 shortbow of flaming (62, 1, D) a staff of cold (62, 8, D) 4 potions of haste (62, 16, D) a staff of fire (62, 17, D) a tin of tremorstones (2/2) (62, 26, D) a +0 flail of protection (62, 27, D) a +5 short sword of holy wrath (63, 8, D) a +1 dagger of venom (63, 17, D) a +0 dagger of holy wrath (63, 26, D) the +7 shadow dragon scales of Minor Irritation {Fly Regen+ Dex+5 Stlth++++} It affects your dexterity (+5). It grants you flight. It increases your rate of health regeneration. It makes you much more stealthy. (64, 4, D) a +0 quarterstaff of speed (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a staff of fire (64, 26, D) a +6 plate armour of ponderousness (64, 27, D) a +2 plate armour of fire resistance (68, 0, D) a lightning rod (2/4) (69, 3, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} It protects you from negative energy. It lets you go berserk. It greatly increases your willpower. (70, 28, D) a +6 ring of strength a ring of magical power (70, 36, D) a +1 ring mail of cold resistance (71, 8, D) a staff of poison (71, 16, D) the +3 leather armour "Fioxidwuuq" {Rampage *Corrode Dex+5} It affects your dexterity (+5). It may corrode you when you take damage. It bestows one free step when moving towards enemies. (71, 17, D) a +8 hunting sling of flaming (71, 27, D) a +2 great sword of electrocution (71, 36, D) a ring of resist corrosion (71, 37, D) a condenser vane (72, 8, D) a +1 hunting sling of flaming (72, 16, D) a +3 mace of draining (72, 17, D) the +5 scimitar "Hokuel" {vorpal, Fragile Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It will be destroyed if unequipped. (72, 26, D) a +0 trident (72, 27, D) a +0 trident of protection (72, 33, D) a +1 falchion of flaming (still there?) 4 boomerangs (still there?) (72, 36, D) a +1 dagger of speed (72, 37, D) an amulet of guardian spirit (73, 11, D) a staff of earth (73, 26, D) a +1 ring mail of cold resistance (73, 27, D) the +4 hunting sling of Ynloumus {flame, rC+ rN+ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (73, 31, D) a +0 trident 5 boomerangs (73, 36, D) a Grand Grimoire (73, 37, D) a ring of poison resistance (74, 32, D) a +1 flail of holy wrath (75, 1, D) a +4 ring mail of positive energy (75, 31, D) a +0 trident (75, 32, D) 4 large rocks