Dungeon Sprint DCSS version 0.27.1 (webtiles) character file. Game seed: 14621753909210990733 0 JuniperTheExplorer the Shield-Bearer (level 1, -1/20 HPs) Began as a Djinni Fighter on Aug 24, 2021. Slain by a gnoll (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:04 (16 turns). JuniperTheExplorer the Shield-Bearer (Djinni Fighter) Turns: 16, Time: 00:00:04 Health: -1/20 AC: 6 Str: 15 XL: 1 Next: 0% Gold: 0 EV: 6 Int: 9 God: SH: 8 Dex: 12 rFire + + . SeeInvis . a - +0 war axe rCold x . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 1.5 Axes + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, JuniperTheExplorer the Djinni Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the door. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The gnoll hits you with a +0 club. There is an open door to the Storerooms (Easy) here. You barely miss the gnoll. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll hits you with a +0 club. x2 You barely miss the gnoll. The gnoll hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You die... ##########++ #........... + #......#..#. #####.##........... ......g@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JuniperTheExplorer the Djinni Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 16 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_2, final_vault] Action || total -------------------------++------- Melee: War axe || 4