JuniperTheExplorer the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 trident a +0 scale mail a +0 kite shield (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a ring of resist corrosion (60, 37, D) a tin of tremorstones (2/2) (61, 0, D) a staff of conjuration (61, 9, D) a +0 shortbow 12 arrows (61, 28, D) a ring of positive energy (61, 37, D) a staff of earth (62, 0, D) a ring of willpower (62, 8, D) a staff of earth (62, 9, D) a +2 hunting sling of flaming (62, 11, D) a +0 shortbow 22 arrows (62, 16, D) a lightning rod (3/4) (62, 19, D) a +6 ring of dexterity the amulet "Kuofyfuc" {Harm Fragile rN++ Regen+ Dex+2} [amulet of regeneration] Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. an amulet of magic regeneration the ring "Joofeh" {Will+ Str+4 Dex+3} [ring of willpower] Str: It affects your strength (+4). Dex: It affects your dexterity (+3). Will: It increases your willpower. (62, 26, D) a lightning rod (3/4) (62, 27, D) a +4 short sword of speed (62, 37, D) a +0 vorpal great mace (63, 0, D) a +3 leather armour of willpower (63, 9, D) a +0 arbalest 16 bolts (63, 26, D) a lightning rod (3/4) (63, 32, D) a water moccasin corpse (skeletalised by now) (63, 37, D) a scroll of brand weapon (64, 8, D) a ring of fire (64, 9, D) a +0 shortbow 19 arrows (64, 26, D) a staff of fire (64, 31, D) a ball python corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (65, 26, D) a +1 leather armour of poison resistance (65, 31, D) a +0 short sword a naga corpse (skeletalised by now) (65, 32, D) a +0 battleaxe a naga corpse (skeletalised by now) (66, 23, D) 5 large rocks a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (67, 0, D) a +3 plate armour of fire resistance (67, 22, D) 3 large rocks a +0 giant spiked club a cyclops corpse (skeletalised by now) (68, 1, D) an amulet of the acrobat a +6 ring of dexterity (69, 36, D) a tin of tremorstones (2/2) (70, 8, D) a +2 scale mail of fire resistance (70, 9, D) the +3 robe of Clouds {+Thunder rCloud rElec} It can be evoked to surround the wearer with storm clouds, with success rate depending on Evocations skill. rElec: It insulates you from electricity. (70, 37, D) a +0 broad axe of flaming (71, 8, D) a +1 ring mail of poison resistance (71, 16, D) the +9 hand axe of Umujyn {flame, *Noise rC- rN+++ Str+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a +2 spear of venom (71, 32, D) a +0 rapier a +0 robe (71, 33, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 37, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (72, 9, D) a +0 trident a +4 ring mail of willpower (72, 10, D) a +0 trident 6 boomerangs (72, 16, D) the +4 flail "Elifasos" {holy, +Rage rC+ Int+6 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+6). rC: It protects you from cold. SInv: It lets you see invisible. +Rage: It lets you go berserk. (72, 17, D) a +6 ring of dexterity (72, 26, D) the +3 triple crossbow of Demonkind {penet, Will++ Str-2 Dex+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). Will: It greatly increases your willpower. (72, 27, D) a staff of air (72, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 33, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (73, 9, D) a +0 trident 5 boomerangs (73, 10, D) a +0 trident (73, 17, D) a lightning rod (3/4) (73, 26, D) a +1 plate armour of poison resistance (73, 27, D) a piece from Xom's chessboard (15/15) (73, 36, D) a +0 fustibalus of flaming (74, 10, D) a +0 trident (75, 1, D) a +1 glaive of pain (75, 42, D) a wind drake corpse a wind drake corpse