Dungeon Sprint DCSS version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 2264373107201902395 0 JuniperTheExplorer the Shield-Bearer (level 1, -2/20 HPs) Began as a Djinni Fighter on Nov 3, 2021. Slain by a merfolk siren (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:17 (13 turns). JuniperTheExplorer the Shield-Bearer (Djinni Fighter) Turns: 13, Time: 00:00:18 Health: -2/20 AC: 6 Str: 15 XL: 1 Next: 0% Gold: 0 EV: 6 Int: 9 God: SH: 8 Dex: 12 rFire + + . SeeInvis . a - +0 trident rCold x . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 1.5 Polearms + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Menkaure Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There is an open door here. Reach: a) +0 trident Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 53% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren chants its luring song. The merfolk siren chants its luring song. You see here 243 gold pieces. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. x2 You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren completely misses you. Menkaure, Prince of Dust comes into view. The merfolk siren chants its luring song. You hear an angry hiss. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. A water moccasin comes into view. Your scale mail prevents you from hitting the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## #+###S## ##.##.m.# +.<.'@# ##.##...# #+###.## ## You could see a merfolk siren (mesmerising) and a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JuniperTheExplorer the Djinni Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D | Noticed a merfolk siren 11 | D | Noticed Menkaure 12 | D | Noticed a water moccasin 13 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 10 Dodge: Dodged || 1