Dungeon Sprint DCSS version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 10671711001135963553 0 JuniperTheExplorer the Shield-Bearer (level 1, -7/20 HPs) Began as a Djinni Fighter on Nov 10, 2021. Mangled by a merfolk siren (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (3 turns). JuniperTheExplorer the Shield-Bearer (Djinni Fighter) Turns: 3, Time: 00:00:13 Health: -7/20 AC: 6 Str: 15 XL: 1 Next: 0% Gold: 0 EV: 6 Int: 9 God: SH: 8 Dex: 12 rFire + + . SeeInvis . a - +0 trident rCold x . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 1.5 Polearms + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, JuniperTheExplorer the Djinni Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Reach: a) +0 trident Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (about 53% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JuniperTheExplorer the Djinni Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D | Noticed a merfolk siren 3 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 1