Dungeon Sprint DCSS version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 14485239622634350418 0 JuniperTheExplorer the Skirmisher (level 1, -4/18 HPs) Began as a Merfolk Fighter on Jan 12, 2022. Slain by a merfolk siren (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:53 (8 turns). JuniperTheExplorer the Skirmisher (Merfolk Fighter) Turns: 8, Time: 00:00:54 Health: -4/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 6 Int: 7 God: Gold: 0 SH: 9 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 2.1 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, JuniperTheExplorer the Merfolk Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Reach: a) +0 trident Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (about 53% to evade your +0 trident) You reach to attack! You hit the merfolk siren but do no damage. The merfolk siren barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (about 50% to evade your +0 trident) You reach to attack! Your shield prevents you from hitting the merfolk siren. The merfolk siren closely misses you. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JuniperTheExplorer the Merfolk Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 5 | D | Noticed a merfolk siren 8 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 2 Dodge: Dodged || 2