Dungeon Sprint DCSS version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 51112121748729287 0 JuniperTheExplorer the Shield-Bearer (level 1, -6/20 HPs) Began as a Djinni Fighter on Jan 13, 2022. Mangled by a merfolk siren (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (10 turns). JuniperTheExplorer the Shield-Bearer (Djinni Fighter) Turns: 10, Time: 00:00:12 Health: -6/20 AC: 6 Str: 15 XL: 1 Next: 0% Gold: 0 EV: 6 Int: 9 God: SH: 8 Dex: 12 rFire + + . SeeInvis . a - +0 trident rCold x . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: mighty, flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 1.5 Polearms + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, JuniperTheExplorer the Djinni Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You feel very mighty all of a sudden. The merfolk siren chants its luring song. The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You puncture the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You puncture the merfolk siren! The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #.@.# #..#m.# ##. .## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JuniperTheExplorer the Djinni Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D | Noticed a merfolk siren 10 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 6 Use: Potion || 1