JuniperTheExplorer the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 5, D) a +0 scale mail a +0 kite shield a +0 flail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of poison (49, 37, D) the +1 leather armour of the Echidna {Regen+} Regen: It increases your rate of health regeneration. (50, 37, D) a scroll of brand weapon (51, 36, D) a +2 hunting sling of freezing (51, 37, D) a staff of air (51, 43, D) a +0 mace (still there?) a red draconian corpse (still there?) (52, 36, D) a book of Hexes (52, 37, D) a +2 mace of protection (52, 41, D) a +0 short sword (53, 36, D) a tin of tremorstones (1/2) (53, 37, D) a tin of tremorstones (1/2) (59, 41, D) a +0 dagger (still there?) a +0 robe (still there?) (60, 36, D) the +4 short sword of the Shrike {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). (60, 37, D) a staff of poison (60, 40, D) a +0 short sword of venom (still there?) a +0 robe (still there?) (61, 0, D) a book of Decay (61, 16, D) a +1 robe of cold resistance (61, 26, D) a staff of air (61, 32, D) a +0 club (61, 36, D) +5 shadow dragon scales a +1 plate armour of poison resistance (61, 37, D) a book of Annihilations (62, 0, D) a +1 chain mail of positive energy (62, 1, D) the +3 leather armour "Boudwizo" {rF+++ Will- Int+4} Int: It affects your intelligence (+4). rF: It renders you almost immune to fire. Will: It decreases your willpower. (62, 9, D) a +0 long sword a staff of death (62, 16, D) a +2 falchion of protection (62, 17, D) a tin of tremorstones (1/2) (62, 26, D) a +0 glaive of protection (62, 27, D) the -2 pair of gloves "Echagiga" {rPois rN+ Stlth-} rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (62, 32, D) a +0 short sword a +0 mace (62, 33, D) a +0 flail (still there?) a +0 club (still there?) (62, 36, D) a +1 flail a +0 robe a +6 arbalest of freezing (62, 37, D) a +0 trident of freezing (63, 0, D) a lightning rod (3/4) (63, 16, D) a +1 hunting sling of flaming (63, 27, D) a +3 flail of holy wrath (63, 33, D) a +0 short sword (63, 36, D) a piece from Xom's chessboard (15/15) (63, 37, D) a ring of fire (64, 16, D) a +1 robe of positive energy (64, 26, D) a +4 plate armour of poison resistance (64, 32, D) a +0 war axe (64, 33, D) a +0 short sword (65, 8, D) an amulet of faith (65, 11, D) a +1 long sword of protection (65, 26, D) a +3 dagger of speed (67, 0, D) a +1 vampiric whip (69, 0, D) the amulet of the Ancients {Faith rPois rC+ Will+ Int-5} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-5). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (69, 40, D) a +6 ring of dexterity an amulet of magic regeneration (70, 36, D) a phial of floods (inert) (70, 37, D) the human corpse of Prince Ribbit (skeletalised by now) (71, 8, D) the +6 rapier "Killer Klown's Foe" {venom, SInv} It poisons the flesh of those it strikes. SInv: It lets you see invisible. (71, 16, D) +2 shadow dragon scales (71, 17, D) a +4 scale mail of cold resistance (71, 19, D) a +0 hat (71, 26, D) a staff of cold (71, 27, D) a +0 hand crossbow of flaming (71, 41, D) a +0 dagger a +0 scale mail a +0 whip of flaming a +0 robe the goblin corpse of Ijyb (skeletalised by now) (71, 42, D) a +0 short sword a +0 cloak a +2 vorpal double sword 4 javelins a +2 scale mail of fire resistance the human corpse of Maurice (skeletalised by now) (72, 9, D) the +6 shortbow of the Enemy {vorpal, Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (72, 16, D) the +4 morningstar "Danak" {elec, Will+ Dex+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+6). Will: It increases your willpower. (72, 27, D) the +10 great sword "Qamy" {drain, rF+ Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. Stlth: It makes you more stealthy. (72, 37, D) a +1 trident of pain (72, 38, D) a +0 falchion (still there?) a +0 scale mail (still there?) the human corpse of Terence (skeletalised by now) (still there?) (73, 1, D) a staff of death (73, 16, D) a piece from Xom's chessboard (15/15) (73, 23, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 flail of draining (still there?) a +0 scale mail (still there?) a potion of flight (still there?) (73, 26, D) a +2 demon blade of pain (73, 36, D) a +5 arbalest of flaming (74, 16, D) a +2 spectral giant spiked club a +0 robe (74, 17, D) a +3 scimitar of flaming a +0 robe (74, 19, D) a +3 quarterstaff of chaos a +0 cloak (75, 1, D) the +3 shortbow "Soepsikowk" {venom, Drain rElec rN+ Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped.