Dungeon Crawl Stone Soup version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 4357621976774949576 7 KEVIN the Trooper (level 2, 16/16 HPs) Began as a Vine Stalker Fighter on Apr 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (133 turns). KEVIN the Trooper (Vine Stalker Fighter) Turns: 133, Time: 00:01:10 Health: 16/16 AC: 6 Str: 18 XL: 2 Next: 0% Magic: 3/3 EV: 8 Int: 8 God: Gold: 10 SH: 4 Dex: 13 Spells: 1/1 levels left rFire . . . - Unarmed rCold . . . b - +0 buckler rNeg . . . a - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 scale mail (worn) b - a +0 buckler (worn) Potions c - a potion of might d - a potion of curing {unknown} Skills: + Level 2.8 Fighting + Level 2.5 Armour + Level 2.8 Shields + Level 2.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. Found an inky potion. There is an open door here. d - an inky potion You now have 10 gold pieces (gained 5). You open the door. A quokka comes into view. There is an open door here. You barely miss the quokka. Your bite misses the quokka. The quokka barely misses you. You barely miss the quokka. The quokka bites you. You miss the quokka. The quokka barely misses you. You hit the quokka. The quokka is heavily wounded. The quokka closely misses you. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! An endoplasm comes into view. The endoplasm closely misses you. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You have reached level 2! HP restored. Magic restored. You open the door. There is an open door here. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Nothing quivered! Nothing quivered! Nothing quivered! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ ...............## #######........'. ###### #.#......#. #....###'#......#. . #...............#. ... #...............#. .....##...............#. ...l...@.......#.......# .......................# ~~.....#.....#.#........ ~♣.....#.....#♣♣.~♣..... ...#####.....# ♣♣..... .. ......♣ ♣..... . #...♣## ♣ ♣#♣♣.. ..♣♣♣♣♣♣~ ♣♣♣♣♣. P~~..~♣~♣P~. You could see a frilled lizard. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 2 quokkas (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KEVIN the Vine Stalker Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 97 | D:1 | Reached XP level 2. HP: 12/16 MP: 1/3 133 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_pond_b, serial_bayou_ford_a, serial_bayou_lagoon_a, minmay_close_crescents Action || total ---------------------------++------- Melee: Unarmed || 18 Bite || 6 Throw: Stone || 6 Armour: Scale mail || 10 Dodge: Dodged || 7 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 135 | 105 | 30 | 0 | 45 | 1 | 135.0 | Dungeon | 135 | 105 | 30 | 0 | 45 | 1 | 135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 135 daAuts