Dungeon Crawl Stone Soup version 0.33-a0-788-gb9f7a0f2ca (webtiles) character file. Game seed: 12922078032634763877 247 KEVIN the Conjurer (level 5, -2/36 (38) HPs) Began as a Demigod Conjurer on Jan 24, 2025. Slain by a wight ... wielding a +0 hand axe (5 damage) ... on level 4 of the Dungeon. The game lasted 00:06:11 (3381 turns). KEVIN the Conjurer (Demigod Conjurer) Turns: 3381, Time: 00:06:12 HP: -2/36 (38) AC: 3 Str: 8 XL: 5 Next: 55% MP: 12/13 EV: 11 Int: 24 God: Gold: 151 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery k - a ring of positive energy Wands g - a wand of iceblast (2) Scrolls c - 3 scrolls of teleportation d - a scroll of brand weapon {unknown} e - 2 scrolls of fog Potions b - a potion of magic f - a potion of might h - a potion of heal wounds {unknown} i - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Hailstorm Conj/Ice 17% 3d6 10% 3 Construct Spike Launche Frge 8% 2d3 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Awaken Armour Erth/Frge 8% N/A 69% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Forge Phalanx Beetle Frge 2% N/A 100% 6 Fortress Blast Frge 5% 6d4 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:2 * D:4 = Annotations: D:4 2 runed translucent doors, Snicker's ghost, amateur DsBr Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your life force feels restored. You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The wight closely misses you. You are out of magic! You are out of magic! You are out of magic! You hit the wight but do no damage. You stop channelling your searing ray. The wight hits you with a +0 hand axe! You closely miss the wight. The wight barely misses you. You closely miss the wight. The wight closely misses you. You hit the wight but do no damage. The wight hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You hit the wight but do no damage. The wight barely misses you. You hit the wight but do no damage. The wight misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. The wight barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (79% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you with a +0 hand axe. You die... ######### ##.......## #.......... #........## #(......... #..).....# #.z).....## #.@......# # ##.#..###. #.#####.#.#### #(...........## #.##...#....... #..###...### #.#.#..#.# #.##...#.# #. ##..#.# You could see a wight. Vanquished Creatures 2 wights (D:4) 2 hounds (D:4) 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 orcs 4 ball pythons 5 bats 4 endoplasms 3 giant cockroaches 5 hobgoblins 2 quokkas 8 goblins 2 kobolds 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KEVIN the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 303 | D:1 | Reached skill level 4 in Conjurations 349 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 717 | D:2 | Found Cilisergh's Assorted Antiques. 1128 | D:2 | Reached XP level 3. HP: 25/26 MP: 3/9 1884 | D:2 | Learned a level 2 spell: Searing Ray 2862 | D:4 | Found a large runed translucent door. 2862 | D:4 | Found a large runed translucent door. 2863 | D:4 | Noticed Snicker's ghost (amateur DsBr) 2917 | D:4 | Reached XP level 4. HP: 33/33 MP: 0/11 3126 | D:4 | Found Tielecho's Jewellery Emporium. 3274 | D:4 | Reached skill level 5 in Conjurations 3369 | D:4 | Reached XP level 5. HP: 34/38 MP: 6/13 3381 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_rooms D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_window_shopping D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, mainiacjoe_overflow_six_doors_small D:4: layout_loops_ring, bloody_trog, tso_altar, mainiacjoe_overflow_paths, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], ebering_ghost_disaster_area, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.4 Spellcasting | 2 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 6 || 16 Cast: Magic Dart | 72 | || 72 Searing Ray | 13 | 13 || 26 Use: Potion | 5 | 1 || 6 Scroll | 3 | || 3 Armour: Robe | 15 | 12 || 27 Dodge: Dodged | 12 | 17 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3379 | 3314 | 65 | 0 | 2984 | 4 | 844.8 | Dungeon | 3379 | 3314 | 65 | 0 | 2984 | 4 | 844.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1201 daAuts D:3: 944 daAuts D:1: 714 daAuts D:4: 518 daAuts