Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 7380346785155003914 0 KSKImperial the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Feb 14, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (27 turns). KSKImperial the Magician (Djinni Hedge Wizard) Turns: 27, Time: 00:00:52 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 17 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, KSKImperial the Djinni Hedge Wizard. The heart of this dungeon contains the magnificent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 7 stones and 17 gold pieces. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You see here 7 stones. You now have 8 gold pieces. There is a fountain of clear blue water here. You now have 17 gold pieces (gained 9). There is a dry fountain here. Unknown command. Unknown command. You aren't carrying any potions. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Unknown command. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ######### .###.......###. ......⌠...... #..⌠...⌠..# #.......# #..⌠..# #@..# ####...#### #######....<....####### #.............(.......# #..⌠....⌠.....⌠....⌠..# #.....⌠....#....⌠.....# ##..⌠....#####....⌠..## ##....### ###....## ##>### ###>## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KSKImperial the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | KSKImperial set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 27 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, ebering_ecumenical_altar_petrified