Dungeon Crawl Stone Soup version 0.32-a0-630-g46d191b0ed (webtiles) character file. Game seed: 13299828311809231690 28 KSaturn the Magician (level 2, -3/20 HPs) Began as a Demigod Hedge Wizard on Mar 7, 2024. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:07:24 (986 turns). KSaturn the Magician (Demigod Hedge Wizard) Turns: 986, Time: 00:07:24 Health: -3/20 AC: 6 Str: 11 XL: 2 Next: 75% Magic: 7/8 EV: 12 Int: 16 God: Gold: 33 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg + . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . p - +2 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ n - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -33) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 4 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) h - a +0 pair of boots (worn) m - a +0 chain mail o - a +0 leather armour p - a +2 pair of gloves (worn) Jewellery n - a ring of positive energy (left hand) Talismans l - a storm talisman Scrolls e - a scroll of vulnerability {unknown} g - a scroll of torment {unknown} i - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions d - a potion of magic j - a potion of ambrosia {unknown} Skills: + Level 2.0 Dodging * Level 2.3 Stealth * Level 3.0 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings + Level 1.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 12% N/A 17% 2 f - Magic Dart Conj 20% 1d4 12% 1 s - Call Imp Summ 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You kill the jackal! The jackal bites your cerulean imp. The jackal misses you. The water moccasin misses you. The water moccasin closely misses you. The jackal barely misses you. The jackal misses your cerulean imp. Your cerulean imp hits the jackal with a -4 spear. The jackal dies! Your Dodging skill increases to level 2! Okay, then. You closely miss the jackal. The jackal closely misses you. The water moccasin bites you but does no damage. Your cerulean imp hits the kobold with a -4 spear. The kobold dies! You barely miss the jackal. The jackal closely misses you. The water moccasin bites you but does no damage. Your cerulean imp hits the jackal from afar with a -4 spear. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The water moccasin misses you. The jackal barely misses you. The water moccasin bites you but does no damage. Your cerulean imp barely misses the jackal. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. The water moccasin bites you. Your cerulean imp closely misses the jackal. You closely miss the rat. The jackal closely misses you. The water moccasin misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The jackal bites you but does no damage. Your cerulean imp hits the jackal from afar with a -4 spear. The rat bites you but does no damage. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Your cerulean imp misses the jackal. The rat closely misses you. You climb upwards. You die... ♣ ♣ ♣.♣. .# ... ♣♣# . ..P♣.# .# ♣P♣.# ..# ♣♣♣♣..###.# +....<....# ##.....S.#.##.. #......@r...... .......b##...... .....##.# ...... .#.#. #.# .###. #.# .+. .# # . . . .P .. .. You could see a water moccasin, a bat and a rat. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) 5 goblins (D:1) 4 hobgoblins (D:1) A jackal (D:3) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) A jackal (D:3) A frilled lizard (D:1) A kobold (D:3) 4 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KSaturn the Demigod Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 261 | D:1 | Reached skill level 1 in Conjurations 261 | D:1 | Reached skill level 1 in Summonings 261 | D:1 | Reached skill level 1 in Translocations 353 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/8 356 | D:1 | Learned a level 2 spell: Blink 359 | D:1 | Learned a level 2 spell: Call Imp 800 | D:1 | Reached skill level 3 in Spellcasting 974 | D:3 | Noticed a water moccasin 986 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_dog_temple, basic_altar, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_end_3, infiniplex_forest_lined_corner, dk_vineyard_3, st_stairs_12 D:3: layout_loops_ring, tgw_kikubaaqudgha, serial_shops, shop, portal_sewer_entry_d, dreamdust_princess_bridge Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Conjurations | 1 | 1.0 Summonings | 1 | 1.0 Translocations | 1 | 1.1 Spellcasting | 3 | 3.0 Dodging | 2 | 2.0 Action || total ---------------------------++------- Melee: Dagger || 44 Cast: Magic Dart || 36 Call Imp || 4 Armour: Robe || 29 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 984 | 965 | 19 | 118 | 599 | 3 | 328.0 | Dungeon | 984 | 965 | 19 | 118 | 599 | 3 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 969 daAuts D:3: 11 daAuts D:2: 3 daAuts