Seeded DCSS version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 13 (custom seed) 43 Kae the Conjurer (level 3, 25/25 HPs) Began as a Gnoll Conjurer on May 11, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:17 (1472 turns). Kae the Conjurer (Gnoll Conjurer) Turns: 1472, Time: 00:01:17 Health: 25/25 AC: 3 Str: 12 XL: 3 Next: 58% Magic: 9/9 EV: 12 Int: 19 God: Gold: 32 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . SeeInvis . g - +6 hand axe of Extremism {freeze, rN+ Str+6} rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - the +6 hand axe of Extremism (weapon) {freeze, rN+ Str+6} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). rN: It protects you from negative energy. Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls b - 2 scrolls of immolation {unknown} c - a scroll of fog {unknown} f - a scroll of teleportation {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Dazzling Flash Conj/Hex 38% N/A 10% 3 Stone Arrow Conj/Erth 38% 3d9 10% 3 Sandblast Erth 12% 2d6 12% 1 Passwall Tmut/Erth 5% N/A 19% 2 Fulminant Prism Conj/Hex 9% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The worm is lightly wounded. The worm closely misses you. You hit the worm. The worm is lightly wounded. The worm bites you! You hit the worm but do no damage. The worm is lightly wounded. You hit the worm. The worm is lightly wounded. The worm bites you. You hit the worm. The worm is lightly wounded. You feel stronger. The +6 hand axe of Extremism {freeze, rN+ Str+6} glows with a cold blue light! g - the +6 hand axe of Extremism (weapon) {freeze, rN+ Str+6} The worm bites you. You barely miss the worm. The worm is lightly wounded. You slash the worm! You freeze the worm. You bite the worm, but do no damage. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You hit the worm. You freeze the worm. You bite the worm, but do no damage. The worm is severely wounded. The worm closely misses you. You slash the worm! You freeze the worm. You kill the worm! You start resting. Magic restored. You start resting. You start resting. HP restored. You start waiting. Done waiting. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###......# #........# #.......#.# #......#.#.# #.....#.#.#.# #....#.##.##.# #...#.## # #.# #..#.## #. #@#.## ##.## ... ..... ##.### .# # There were no monsters in sight! Vanquished Creatures A worm (D:2) 3 dart slugs (D:1) 6 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 kobolds 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kae the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 211 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 550 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/9 596 | D:1 | Reached skill level 5 in Spellcasting 1079 | D:2 | Reached skill level 1 in Invocations 1108 | D:2 | Identified the +6 hand axe of Extremism {freeze, rN+ Str+6} 1472 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, grunt_decor_cap D:2: wad_pebble_path, layout_basic, wad_orctagon, uniq_jessica, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 5 Hand axe || 4 Bite || 2 Cast: Magic Dart || 55 Dodge: Dodged || 2