Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 3977343447645268109 18 Kamenlern the Conjurer (level 2, -10/19 HPs) Began as a Human Conjurer on Aug 22, 2024. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1435 turns). Kamenlern the Conjurer (Human Conjurer) Turns: 1435, Time: 00:02:24 Health: -10/19 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 0/5 EV: 12 Int: 18 God: Gold: 99 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of blinking {unknown} h - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} g - a potion of might {unknown} i - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 72% 1d6 2% 1 r - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (100% to hit) The magic dart hits the gnoll but does no damage. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (84% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The gnoll misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd! Ouch! That really hurt! You die... #......# #.^.....#####.# ###.##.###### ####.......#####.# #...##.# ...# #................# P#.#....##### #.#############..# .#.####.##..####..#.P.#P#...#...# #............##..#.#.#.#.#.#...# #.####.......##...P....PP......# #.......##g.#.#.#P#.#.#...# #..#.##.##@.#...#_#...#...# #..#.##.##..#.#.#.#.#.#...# #..#.##.##†......P....P...# #.......##..#.#.#P#.#.#...# ##.#.##.##..#...#P#.P.#..## #.........#############.# ###.####......... # # #.......## ######### You could see a gnoll. Vanquished Creatures 5 goblins (D:1) 5 hobgoblins 2 ball pythons A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kamenlern the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 348 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 575 | D:1 | Learned a level 2 spell: Searing Ray 1179 | D:2 | Found Qumep's Antique Armour Emporium. 1297 | D:2 | Noticed Terence 1381 | D:2 | Found a faded altar of an unknown god. 1435 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_loops_cross, serial_shops, shop, nicolae_shop_peninsula, shop, nicolae_shop_behind_doors, nicolae_square_shop, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_window_corner, aquarium_window_corridor_1, aquarium_view_2f, aquarium_view_2f, shapermc_ecumenical_altar_mp_urbaneastern, uniq_terence Action || total ---------------------------++------- Melee: Club || 3 Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 6