Dungeon Crawl Stone Soup version 0.33-a0-811-gd7ebb852bb (webtiles) character file. Game seed: 18067872538407576576 244 Karma the Conjurer (level 5, -4/39 HPs) Began as a Draconian Conjurer on Feb 2, 2025. Slain by Terence ... wielding a +3 heavy hand axe (12 damage) ... on level 3 of the Dungeon. The game lasted 00:15:55 (1831 turns). Karma the Conjurer (Draconian Conjurer) Turns: 1831, Time: 00:15:55 Health: -4/39 AC: 5 Str: 9 XL: 5 Next: 83% Magic: 1/9 EV: 11 Int: 20 God: Gold: 86 SH: 0 Dex: 10 Spells: 3/10 levels left rFire . . . a - +2 scythe (vamp) rCold . . . [offhand occupied] rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +2 vampiric scythe (weapon) e - a +0 mace g - a +0 short sword Missiles c - 5 poisoned darts h - 3 stones Scrolls d - 2 scrolls of teleportation {unknown} i - a scroll of identify Potions f - a potion of heal wounds Skills: + Level 0.6 Fighting + Level 2.2 Dodging + Level 3.0 Stealth * Level 3.2 Spellcasting * Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Ru Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Found a stone staircase leading up. Terence the Veteran comes into view. He is wielding a +3 heavy hand axe and carrying a wand of flame. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits Terence but does no damage. Terence shouts! Terence zaps a wand. The puff of flame hits you. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. Terence screams, "Get out, before I make you get out!" The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. You reach to attack! You barely miss Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! You reach to attack! You hit Terence but do no damage. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 heavy hand axe, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +3 heavy hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..####......# #..≈≈_≈≈..##. ......##...## ####..≈≈≈≈≈..... #~######...# #......≈≈≈...... .~.PP# #...#######.##.........### ~P..## #.<.......#.##.##.###### ~.P## #...#####.#.##.##.# ~P## ...÷.........##.##.# ~.# ...............##.##.. ~P##...........@@......... .~.###.#...#.##..##.......# #.~###.#....>....# †#..#..# #PP~##.......##...........# #.P~####.... #####.#<.#. ##P.._°#... .... #######.. .. . . You could see Terence. Vanquished Creatures Sigmund (D:2) 3 adders 2 dart slugs 2 bats An endoplasm (D:3) A giant cockroach (D:1) 5 goblins 6 hobgoblins 3 kobolds 5 quokkas 5 ball pythons 3 frilled lizards 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Karma the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 331 | D:1 | Learned a level 2 spell: Searing Ray 915 | D:2 | Found a sacrificial altar of Ru. 1052 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1359 | D:2 | Noticed Sigmund 1386 | D:2 | Killed Sigmund 1387 | D:2 | Reached skill level 5 in Conjurations 1387 | D:2 | Reached XP level 4. HP: 9/34 MP: 1/8 1387 | D:2 | Reached XP level 5. HP: 11/39 MP: 1/9 1468 | D:2 | Learned a level 4 spell: Fulminant Prism 1609 | D:3 | Found a faded altar of an unknown god. 1784 | D:3 | Found an iron altar of Okawaru. 1820 | D:3 | Noticed Terence 1831 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, roderic_roman_lattice, minmay_strange_pillars D:2: minmay_diamond_boxcup, layout_rooms, basic_altar, grunt_ministairs_2, uniq_sigmund D:3: layout_loops_cross, mainiacjoe_overflow_catwalk, shapermc_ecumenical_altar_hornbeckon, chequers_serial_rivers_small_b, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.2 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.7 Fighting | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 13 | || 13 Short sword | 13 | || 13 Tailslap | 2 | 2 || 4 Halberd | | 21 || 21 Cast: Magic Dart | 46 | 14 || 60 Searing Ray | 5 | 3 || 8 Use: Potion | 3 | || 3 Scroll | 1 | || 1 Stab: Sleeping | 1 | 2 || 3 Invisible | 1 | || 1 Distracted | | 1 || 1 Armour: Skin | 23 | 10 || 33 Dodge: Dodged | 26 | 11 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1854 | 1224 | 630 | 309 | 347 | 3 | 618.0 | Dungeon | 1854 | 1224 | 630 | 309 | 347 | 3 | 618.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 919 daAuts D:2: 650 daAuts D:3: 284 daAuts