Dungeon Crawl Stone Soup version 0.31-a0-473-g61b50ae490 (webtiles) character file. Game seed: 3098322353986549697 39 KarmaticGoose the Grave Robber (level 3, -1/18 HPs) Began as a Vine Stalker Necromancer on Aug 7, 2023. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:27 (879 turns). KarmaticGoose the Grave Robber (VSNe) Turns: 879, Time: 00:04:28 Health: -1/18 AC: 4 Str: 10 XL: 3 Next: 45% Magic: 0/16 EV: 12 Int: 15 God: Gold: 85 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . g - +2 falchion (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . h - +1 pair of gloves of Giuwuf {+Inv rPois MP+9 Int-2} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.15/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons g - a +2 falchion of holy wrath (weapon) Armour a - a +0 robe (worn) h - the +1 pair of gloves of Giuwuf (worn) {+Inv rPois MP+9 Int-2} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (-2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of might {unknown} Skills: * Level 1.1 Fighting + Level 1.9 Dodging + Level 3.0 Stealth + Level 2.6 Spellcasting + Level 4.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 14% 2d7 11% 3 Animate Dead Necr 14% N/A 36% 4 Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You kill the orc! The dead are walking! The orc hits you but does no damage. The orc priest closely misses you. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. The orc hits you but does no damage. The orc priest barely misses you. The orc barely misses you. You closely miss the orc. The orc is severely wounded. The orc priest miscasts a cantrip. The orc closely misses you. The orc hits you with a +0 short sword. Your orc skeleton hits the orc priest but does no damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (chance to affect: 84%) The orc writhes in agony. The orc priest hits you with a +0 club. The orc misses you. x2 You hit the orc. You kill the orc! Your orc skeleton hits the orc priest but does no damage. The orc priest hits you with a +0 club. The orc hits you but does no damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (ally target, chance to affect: 71%) The orc priest writhes in agony. The orc priest hits you but does no damage. The orc closely misses you. Your orc skeleton barely misses the orc priest. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc priest but do no damage. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... .....§§..# ...§._...# ...~§§§..# ...~..§§.# .........# .....##.############### .....##.........#.....## .................).....# #########.......@o...... #.......)o...... #...)....Z...... #............... #............... #............... ##.............# ##.....#.....## ########## You could see an orc priest (ally target), an orc and a friendly orc skeleton. Vanquished Creatures An adder (D:3) A dart slug (D:2) 2 orcs (D:3) An endoplasm (D:1) 2 goblins (D:2) A hobgoblin (D:2) 3 kobolds 3 quokkas 3 ball pythons 2 frilled lizards 3 rats (D:2) 22 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:3) A kobold (D:3) A rat (D:2) 3 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KarmaticGoose the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 114 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 642 | D:3 | Reached XP level 3. HP: 3/17 MP: 2/7 661 | D:3 | Identified the +1 pair of gloves of Giuwuf {+Inv rPois MP+9 | Int-2} 788 | D:3 | Found a stormy altar of Qazlal. 842 | D:3 | Reached skill level 1 in Fighting 879 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_loops_ring D:3: layout_rooms, nicolae_qazlal_scattered_showers, serial_shops, nicolae_shop_hallway_stairs, amcnicky_mini_corridor_feature Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.1 Dodging | | 1.9 Spellcasting | | 2.6 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 5 Falchion || 14 Bite || 2 Cast: Necrotise || 32 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 883 | 848 | 35 | 0 | 501 | 3 | 294.3 | Dungeon | 883 | 848 | 35 | 0 | 501 | 3 | 294.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 567 daAuts D:3: 258 daAuts D:1: 57 daAuts