Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4230851643070218242 9 Kazmanaught the Magician (level 2, -9/33 HPs) Began as a Djinni Ice Elementalist on June 4, 2024. Mangled by a gnoll sergeant ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:33 (91 turns). Kazmanaught the Magician (Djinni Ice Elementalist) Turns: 91, Time: 00:01:34 Health: -9/33 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . g - +0 club rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-10 HP) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: * Level 1.6 Fighting + Level 0.8 Short Blades + Level 1.0 Armour * Level 3.0 Dodging - Level 1.5 Stealth + Level 1.0 Shields * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations Level 0.0 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 b - Frozen Ramparts Ice 30% 1d5 11% 3 c - Ozocubu's Armour Ice 15% N/A 11% 3 d - Summon Ice Beast Ice/Summ 15% N/A 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded) You freeze the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath) You freeze the ribbon worm. The ribbon worm is heavily wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ribbon worm bites you. The web tears apart. You feel a strong urge to attack something. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. You punch the ribbon worm. You kill the ribbon worm! Your Armour skill increases to level 1! Your Dodging skill increases to level 3! Your Shields skill increases to level 1! The gnoll sergeant hits you from afar with a +0 spear. The iguana bites you! There is an open door here. You thump the iguana! The iguana is heavily wounded. The iguana barely misses you. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You closely miss the iguana. The iguana is heavily wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 spear! You die... ▓+▓ ▓.▓ ▓.▓ ▓5▓ ▓g▓ ▓l▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓(▓ ▓.▓ ▓.▓ You could see a gnoll sergeant, an iguana and a white imp. Vanquished Creatures A ribbon worm (D) An orc (D) A kobold (D) A ball python (D) A bat (D) 2 frilled lizards (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Kazmanaught the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | Kazmanaught set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 43 | D | Noticed a gnoll sergeant 43 | D | Noticed an iguana 47 | D | Reached XP level 2. HP: 14/22 MP: 0/0 89 | D | Reached skill level 1 in Armour 89 | D | Reached skill level 1 in Shields 91 | D | HP: 1/33 [iguana (7)] 91 | D | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Armour | 1 | 1.0 Dodging | 3 | 3.0 Shields | 1 | 1.0 Short Blades | | 0.8 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 4 Punch || 1 Cast: Freeze || 12 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 8